shadow mesh

how do I get a shadow mesh for the CN SD75I from TrainzStop?

a) Wait for them to fix it and redownload it. He said in their thread that he is aware of the problem and would fix it, so I'm sure there is an update coming.

b) Download PEV's Quickshadows from his site. Use that to make a shadow mesh and use Content Creator or edit in Explorer to add the mesh to the SD75's config.

I use QuickShadows to make the shadow mesh for my stuff. It is actually not very difficult.
 
a) Wait for them to fix it and redownload it. He said in their thread that he is aware of the problem and would fix it, so I'm sure there is an update coming.

b) Download PEV's Quickshadows from his site. Use that to make a shadow mesh and use Content Creator or edit in Explorer to add the mesh to the SD75's config.

I use QuickShadows to make the shadow mesh for my stuff. It is actually not very difficult.
how do I use it?
 
how do I use it?

It's easy.

1) Open the asset for editing in Windows Explorer
- Right mouse-button click on the asset, choose Edit, Edit in Explorer

a Windows Explorer window will open showing the asset's parts including texture files, etc.

2) Ensure that the Quick Shadows tool is installed.
3) Run the application.

After the initial setup of finding where TS12 is loaded, if you haven't done that already, you need to load the asset's mesh.

1) Click on File
2) Click on the browse box to find where you installed Trainz TS12 and your User Data/Editing folder.
The UserData/Editing folder is usually located in C:\Program Files (x86)\N3V\TS12\. Browse accordingly to where you have this installed.
3) Click on the mesh. xxxxx.im where xxxxx.im is the asset's mesh file.
4) Click Make Shadow.

The file is called shadow.im

Now you need to tell Trainz TS12 that there is a shadow mesh there.

1) Edit the Config.txt file and add in the bold line in the mesh-table as shown below. Ensure that you put in the required "{ }" curly brackets as shown, otherwise there will be an error.

Here is an example of a mesh-table as found in a config.txt. Edit the text here to match what your asset has.

mesh-table
{
default
{
mesh "xpt_cl_new_xd_body/xpt_cl_new_xd_body.im"
auto-create 1
}

shadow
{
mesh "xpt_cl_new_xd_shadow/xpt_cl_new_xd_shadow.im"
}

}

The section in BOLD is the section you need for the shadow mesh. Change the path, etc. to match where everything is.

2) Save the Config.txt
3) Close the folder.
4) Commit the asset.
- Highlight the asset
- Press CTRL and M at the same time to commit the asset.

If there are any errors, you'll get the red "!" again. View the warnings and errors, and troubleshoot from there. The majority of the errors created when editing, are typographical errors in the config.txt file where there is a missing {, or the path is incorrect for the mesh.

If all goes well, the process will take about 1 minute or less to fix this error.

John
 
a) Wait for them to fix it and redownload it. He said in their thread that he is aware of the problem and would fix it, so I'm sure there is an update coming.

b) Download PEV's Quickshadows from his site. Use that to make a shadow mesh and use Content Creator or edit in Explorer to add the mesh to the SD75's config.

I use QuickShadows to make the shadow mesh for my stuff. It is actually not very difficult.
Is they any way to contact the people at TrainzStop?
 
Is they any way to contact the people at TrainzStop?

In their other thread, dated January 26th, he said:

whoops :hehe:

I'll update this soon with a shadow mesh and I'll fix that map error. Thanks for pointing that out.

If you click on his name in a post by him, you can send him a PM, or you can click on their banner to go to their site, but he said he'll do it. Hounding him is a sure way to piss off a content creator. He'll get to it when he gets a chance.
 
It's easy.

1) Open the asset for editing in Windows Explorer
- Right mouse-button click on the asset, choose Edit, Edit in Explorer

a Windows Explorer window will open showing the asset's parts including texture files, etc.

2) Ensure that the Quick Shadows tool is installed.
3) Run the application.

After the initial setup of finding where TS12 is loaded, if you haven't done that already, you need to load the asset's mesh.

1) Click on File
2) Click on the browse box to find where you installed Trainz TS12 and your User Data/Editing folder.
The UserData/Editing folder is usually located in C:\Program Files (x86)\N3V\TS12\. Browse accordingly to where you have this installed.
3) Click on the mesh. xxxxx.im where xxxxx.im is the asset's mesh file.
4) Click Make Shadow.

The file is called shadow.im

Now you need to tell Trainz TS12 that there is a shadow mesh there.

1) Edit the Config.txt file and add in the bold line in the mesh-table as shown below. Ensure that you put in the required "{ }" curly brackets as shown, otherwise there will be an error.

Here is an example of a mesh-table as found in a config.txt. Edit the text here to match what your asset has.

mesh-table
{
default
{
mesh "xpt_cl_new_xd_body/xpt_cl_new_xd_body.im"
auto-create 1
}

shadow
{
mesh "xpt_cl_new_xd_shadow/xpt_cl_new_xd_shadow.im"
}

}

The section in BOLD is the section you need for the shadow mesh. Change the path, etc. to match where everything is.

2) Save the Config.txt
3) Close the folder.
4) Commit the asset.
- Highlight the asset
- Press CTRL and M at the same time to commit the asset.

If there are any errors, you'll get the red "!" again. View the warnings and errors, and troubleshoot from there. The majority of the errors created when editing, are typographical errors in the config.txt file where there is a missing {, or the path is incorrect for the mesh.

If all goes well, the process will take about 1 minute or less to fix this error.

John
ok got it to show that its there but it actually not show at all but I can blow the hown when I am in railyard
 
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