Sessions and Scenarios - How do they work?

tsgint

New member
What is the difference between a Session [Profile] and a Scenerio???
Which one stores the consists, script info, etc.????
tks
tsgint
 
Sessions are the ones you make and edit in Surveyor. Scenarios are the ones that you make with scripts and cannot edit in Surveyor.
 
That is true for TRS2004. For TRS2006 the TRS2004 type scenarios are mostly busted and can't be run. You can create and edit TRS2006 scenarios using thackalane's SCS2006 (41009:1046).

Bob
 
Do you think you can use that to edit/correct 2004 scenarios????
Unfortunately not. SCS2006 is a wonderful program but AFAIK it can't convert TRS2004 scenarios to run in TRS2006. Figuring out how to do that is a monumental task which the Razorback Code Gooroo has spend the last year or two on and finally succeeded.

John
 
What To Do???

John,
From another thread on creating consists - same problem????
My question arises from trying to repair 2004 for 2006. My understanding is that under 2006 Scenerios are kind:activity and Sessions are kind:Profile. Sessions are the ones you make and edit in Surveyor and Scenarios are the ones that you make with scripts [tks Moojgoo] but
That is true for TRS2004. For TRS2006 the TRS2004 type scenarios are mostly busted and can't be run. [tks rweber95] He directs me to SCS2006 to create/edit scenarios in 2006.
As to why add a consists in config file: well to repair 2004 scenerarios where consits, scriptclass, and scriptlibrary are referenced....[seems a shame to leave all those nice 2004 scenerios behind - surely they can be repaired.]
One possible approach to try:
* create the consists in Surveyor, calling it the same name as in the scenario/activity and deleteing the consists section of the 2004 config file. But how do you deal with the scripting that has been done.
* recreate the scenario/activity with scs2006 referencing the scripting that has been done???? [I don't know scs so I can't say if this is viable]
SO!
before I spend hours pursuing non-viable solutions or doing some programing I'm checking to see which one [or some other] will work.
[Tks Andy - hope that somewhat answers your question].
Reading the forum I know I'm not the only one facing this but I'm prepared to make a stab at solving it.
******
so John, how about creating some type of dummy scenario with SCS and patching it with the required info?????
How did the "Razorback Code Gooroo" do it??
Aside:::this is getting interesting...
Glen
progress.gif
 
Glen,

I'm sorry, most of what you ask is far beyond my level of knowledge. As I understand it (as someone who has never seen TRS2006 running) I think everything in TRS2006 has to be implemented as a Driver Session, and what Larry has done is to create a system whereby TRS2006 Driver Sessions can be made to appear as similar as possible to TRS2004 scenarios. The details are immensely complicated. Some of the Razorback's old TRS2004 scenarios have been converted so as to run as TRS2006 Driver Sessions but each one has taken a great deal of effort by Larry, the Razorback developers and beta testers.

In short - it ain't simple!!!

John
 
Quick glance thru scs and your right John....way complicated.
Not ready to throw in the towel quite yet....those 2004 scenarios are
too good. I wonder if they can be split into routes and sessions by someone with 2004 and try working from there?????
I'm going to look at the file structures today and see if anything 'jumps' out.
tsgint
 
Quick glance thru scs and your right John....way complicated.
Sorry to discourage you but writing scenarios in SCS is simplicity itself compared with using GameScript. That is of course meant as a compliment to the very high quality of SCS which makes something extremely difficult into something relatively easy.

John
 
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Sorry to discourage you but writing scenarios in SCS is simplicity itself compared with using GameScript. That is of course meant as a compliment to the very high quality of SCS which makes something extremely difficult into something relatively easy.

John

Agree 100% with that:). Once you taste it, hard to quit...

Cheers and for those who give a try with SCS2006 don't give up too fast...
 
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