If I could only see well enough to find the Windex I could clean them enough to look for the Windex. :hehe: Not really patronizing, more like I walked into the middle of the movie and people are trying to explain what's going on while assuming that I saw the beginning.
Thanks Hert, downloading now. Other strange observations, rules Vs Commands Vs Scripts.
Slippery definitions - difference between "commands" and "rules", some commands are classified as rules in content mangler, others are commands apparently built into the standard default driver command rule. "Couple at Trackmark" is classified as a script, trying to find it under category "rules" is an excercise in futility.
List of commands built into default driver commands rule;
Autopilot command - ?
bellz - commands AI to start and stop ringing the bell.
Useage, place trackmark 1 at west end of yard, trackmark 2 at east end, add command to westbound train;
navigate via trackmark 2
bellz
navigate via trackmark 1
bellz
it toggles on and off, so that set would cause him to start his bell as he passes 2 and stop as he passes 1.
Change destination sign - dunno, I assume for passenger trains which have destination sign scripts.
Change direction command - what it sounds like. My current WIP has a bilevel push-pull commuter train that starts in the downtown station, runs forward to the end of the line, then gets the command to wait 1 minute, change direction, run the route back into the city in reverse.
Closenose - ?
Copy commands from - still sherlocking this one, but I have set up one AI train with a series of navigate instructions, then told the following AI train to copy commands from #1, and that works for preset AI trains. Dunno about trains spawned from portals, haven't tried it yet. Options are append and insert, haven't tried insert yet.
Couple - ?
Daylights - ?
Decouple - ?
Drive MC TramRoute - ? Presumably this is a "schedule rule library" for the tram route.
Drive schedule - been trying to understand this one, I keep getting partial information that assumes I even know where to start.
Drive to
Drive to trackmark
Drive via trackmark - been using navigate, need to find out exactly how these are different, why and when they should be used instead of navigate.
EW-Time and weather change - ?
Headlights on/off - ?
Hornz - similar to bellz, except it's a play one shot rather than toggle on/off. For grade crossings you need 4 trackmarks, tinker with the distances. Navigate via 1,2,3,4 with hornz commands following each navigate via trackmark;
Navigate via trackmark 1
Hornz
Hornz
Hornz
Navigate via trackmark 2
Hornz
Hornz
Hornz
Navigate via trackmark 3
Hornz
Navigate via trackmark 4
Hornz
Hornz
Hornz
Space about 50 yards apart, depending on speed, the triple hornz commands will sound like a long blast so you get the standard long-long-short-long for grade crossings.
I've played with this but not seriously, for one thing all the US grade crossings I've tried produce phantom crossing bells in odd places nowhere near any grade crossing, and adding all those commands is too much like work when you're still trying to dope out the navigation problems.
Instant load - I assume this differs from load in that the AI will load instantly rather than taking its time, haven't played with interactives much.
Load - see above, probably what it sounds like. Don't see much use except of trains with actual visible loads.
Locomotive start or shut down command - ?
Move to train -?
Navigate to - I use this for final destination portals, I think it's also for industries.
Navigate to trackmark - I use this for trackmarks at passenger stations or anywhere I want the train to stop. Navigate to trackmark station 1, Wait for 1 minute, then the next command.
Navigate via trackmark - difference from navigate to trackmark is it doesn't momentarily stop at the trackmark.
Notify - I use this for troubleshooting when running multiple AI trains, navigate via trackmark 43, 44, 45, notify, 46, 47, etc. Got the F7 announcement window open while running the session, the guy will announce having passed trackmark 45.
Openose -?
Pantograph state - ?
Pantz - no, I just checked, I remembered to put mine on.
Path command - ?
Razorback drive to - ?
Release junction - ?
Run around - ?
Run around Ex - ?
STW drive - ?
Terminate passenger train - ?
Uncouplez - ?
Uncouplez from - makes the AI uncouple from car number specified in the command, options are 0-20, with zero being the first car or loco behind the lead loco. Got a 2 unit MU or steamer with tender, Uncouplez from 1 will uncouple behind the second unit or tender.
Unload - presumably the opposite of load.
WaitFor - Specify a time period you want the AI to wait before executing the next command. Example navigate to trackmark station 1, wait for 20 seconds, navigate to trackmark station 2, wait for 20 seconds, etc.
Wait for trigger - ?
Wait until -?
Wait until minute - ?