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I created 1 big project and a few tiny items.Just curious as an outsider how many make their own content?
All content I created, I made in Blender and I intent to keep doing that as it is open source (so free) with a decent community behind it.How may use Blender 3D?
I can only assume a lot of youngsters consider Blender too difficult as having patience to learn a 3D tool seems to be a rare thing these days. But I assume this goes for all serious 3D tools (not considering tools that produce high poly assets as serious).How many find Blender too difficult to get started?
I think using the keys is the way to go for beginners . G to grab, E to Extrude etc, S to scale etc.
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I have read in a number of places (I think including official and unofficial sources) that the use of hotkeys in Blender is an essential part of the design philosophy. The way I remember it stated is that Blender was designed to be used with the right hand on the mouse and the left hand on the keyboard.
In a lengthy thread in the Content Creation forum several weeks ago, one of the N3V official typees (I think Chris) seemed to convey the position that GMAX is deprecated, and that anyone looking to learn content creation should be moving towards Blender. There was another thread in the Content creation forum, where there was a discussion about how much of Blender was applicable to Trainz, and the concensus of the participants in the thread was (as I recall) about 10 percent. In my view, the figure is significantly higher than this, because I think there are parts of Blender usable by the Trainz community that have not been tried yet. For example, it may be that Blender can be used as for video editing. Also, use of Blender is hampered by N3V not being nearly well enough forthcoming on certain aspects of Trainz. For example, as far as I know, there is not any documentation as to how the lighting is set up in game, which means that content prepared with Blender lighting does not look the same in the creating package as it does in Game. Also, as nearly as I can tell, N3V has not provided much information about other aspects of game performance, for example, exactly how LOD works for moving and stationary objects in game.
I don't mean to suggest that there has been no information released, and I've never enquired about a NDA which might allow me to have more information about these matters, but it seems that some groups are more equal than others.
ns
All my content, finished or unfinished, originates in Blender. I've found no other modeling tool to be as efficient.
Blender has a steep learning curve, and there is a lack of tutorials that focus on the features needed for modeling/texturing Trainz content.
Once you get past the modeling aspect, all that really is necessary to learn is the UV Tools, material setup, and maybe texture baking (I find it more effective to draw my own shadows though).
The exporter has a bit of a learning curve because it can be tricky to get rid of the errors it throws up.
Cheers,
John
Hopefully I will stay on this earth enough time to make many more spelling errorsUhhhhh, Barry. You misspelled many as may...
Hello John I remember you explained a few things to me with illustrations about Blender years ago on these forums.
It is quite a complex program but the beauty of it is that you can use it so many different ways. It is ideal for walk-throughs or the way I use it. Using it for Trainz though may need detailed tutorials for people to get to grips with it?