Seeking Talented Steam Engine Creator For Commission Development

mcguirel

Yagottaseediss!!!!!!!!!!!
I am not talented to utilize 3dmax or Blender nor have the time to focus on such creations. I desperately desire a piece of my childhood to use in TS2010.

Requesting Nickel Plate 765 Berkshire with TS2010 Bump Map/Specular Lighting Effects and Authentic Custom Made Whistle, Bell, and Chuff and lit marker lights.

My true desire is that I'd like to have it look similar to the Lionel Legacy Berkshire released in 2010, sold out, not intended for 2nd release, and I could not afford to purchase @ $1400. They used actual recordings of the real engine for the sound set in their engine too.

LIO-611212-2.jpg


http://www.youtube.com/watch?v=0oDvs7WNlXE&feature=related

http://www.youtube.com/watch?v=eZwWCMFdC7Y
http://www.youtube.com/watch?v=cgyY0bH6t6k&feature=related

Minimal cash payout can be offerred and Ultra-Vegetation up to a fair value offerred.
Its sister engine is the Pere Marquette 1225.
 
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...
Its sister engine is the Pere Marquette 1225.

Let's not forget the other "family members" of nearly-identical steam locomotives. ;)

The Chesapeake & Ohio operated ninety Class K4 class 2-8-4s, and the Virginian Railway had five BA class 2-8-4s. I hope if someone does makes the NKP #765, they'll also take the small amount of time it'd take to make prototypically correct versions of all of the "family".
 
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Are you looking to purchase payware or bribe some one to make it for the DLS?

If the latter then I suspect a few people might be interested in chipping in.

Cheerio John
 
Which ever way the wind blows on it to be honest because I can't find nor afford the Lionel O-Gauge Sold Out Engine and was very disappointed. I've been persuading Lionel for years to make it, and when they did I was financially not in a position to purchase and they are not making a second round to keep resale values high.
 
A model of the NKP #765 in Trainz is something that should have already been done by now. But there's a very l-o-n-g list of steam locomotives that should already be available for Trainz.

About six years ago, I suggested in Auran's Trainz forums that the most efficient way to build a Trainz steam locomotive model would be if a group of like-minded Trainz people would agree to organize a "co-op", a place where GMAX source files could be freely (and legally) used and reused by anyone. No one seemed interested in a co-op 6 years ago, but let me try again. ;)

Building any Trainz locomotive requires a lot of work and time, and building a detailed steam locomotive in Trainz requires a heck of a lot of work and time. Many people wouldn't have the time/energy needed to build a complete locomotive, but they could produce some of the parts a given locomotive would need.

Rather than literally "reinventing the wheel" each time a new locomotive was built, modelers could simply reuse or adapt existing parts. An enormous amount of time and resources could be saved if parts could be used/re-used via a "Trainz creative commons" of GMAX source files, sound files, textures, etc.

The U.S. railroads of the real world did the same sort of thing -- they reused designs, and reworked proven designs and made use of standard parts. Doing otherwise just wasn't efficient.

The NKP #765 is one of the "Van Sweringen Berkshires", which were produced as a result of four railroads -- the C&O, NKP, Pere Marquette, & Erie -- operating under the advice of a common Advisory Mechanical Committee. During WWII, the U.S. War Production Board restricted new locomotive construction to proven designs, which is why the Virginian Ry. ended up using the same 2-8-4 design for five locos. The VGN, C&O, NKP, and Pere Marquette 2-8-4s were virtually identical, with the biggest differences being where various appliances were placed on their boilers.

C&O drew from this common "well" many times. A boiler about 1" shorter than the NKP's 2-8-4s was used by C&O on new 4-6-4s, and these same C&O 4-6-4 used the same cab, tender, trucks, and other parts from the Van Sweringen Berkshires designs. And then there's also the C&O T1 2-10-4 which utilized parts based on the 2-8-4 designs.

Reuse of designs were common during the modern steam era. The N&W took the boiler design of the famed NYC 4-6-4 Hudsons, stretched it out a bit and added a set of 4-drivers using the U.S.R.A. design of the 4-8-2 Mountains underneath. The Pennsylvania RR used what was basically the same boilers on its 4-6-2s and 2-8-2s, and their 2-8-2s virtually duplicated the driver spacing and valve gear used on PRR's 2-8-0 Consolidations. The Consolidations shared a near identical boiler with the PRR's 4-4-2 Atlantics.

Imagine how much easier it would be to build a Trainz model of a given steam locomotive if the darn thing didn't have to be built from the ground up. There would be no need to remake the exact same parts that already exist each time a new locomotive was modeled. There's an enormous amount of "reinventing the wheel" that's been going on in Trainz for many years. It's time, energy, and resources largely being wasted. Isn't it time to take a more effective approach to building Trainz models?

Imagine an online "catalog" of steam locomotive parts. A model builder could browse through it and pick out the GMAX source files for probably about half the stuff they'd otherwise have to build from scratch.

How many different steam locomotives could be available for Trainz if we'd just use a "creative commons" or "co-op" approach to building them? A handful? Dozens? Hundreds? I'm willing to contribute source files to such a creative commons. Is anyone else?

Of course, we'd all need to continue to support the makers of Trainz payware. The prices being charged are bargains considering the amount of work required to produce the models. But perhaps the payware authors job would be easier if he/she could make use of the "co-op" source files through some sort of "licensing" agreement that would allow payware authors to make use of the co-op's "parts repository".
 
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wva-usa: What a great idea, go for it..It would even help the almost modler to do things for them selves..
 
A model of the NKP #765 in Trainz is something that should have already been done by now. But there's a very l-o-n-g list of steam locomotives that should already be available for Trainz.

About six years ago, I suggested in Auran's Trainz forums that the most efficient way to build a Trainz steam locomotive model would be if a group of like-minded Trainz people would agree to organize a "co-op", a place where GMAX source files could be freely (and legally) used and reused by anyone. No one seemed interested in a co-op 6 years ago, but let me try again. ;)

Building any Trainz locomotive requires a lot of work and time, and building a detailed steam locomotive in Trainz requires a heck of a lot of work and time. Many people wouldn't have the time/energy needed to build a complete locomotive, but they could produce some of the parts a given locomotive would need.

Rather than literally "reinventing the wheel" each time a new locomotive was built, modelers could simply reuse or adapt existing parts. An enormous amount of time and resources could be saved if parts could be used/re-used via a "Trainz creative commons" of GMAX source files, sound files, textures, etc.

The U.S. railroads of the real world did the same sort of thing -- they reused designs, and reworked proven designs and made use of standard parts. Doing otherwise just wasn't efficient.

The NKP #765 is one of the "Van Sweringen Berkshires", which were produced as a result of four railroads -- the C&O, NKP, Pere Marquette, & Erie -- operating under the advice of a common Advisory Mechanical Committee. During WWII, the U.S. War Production Board restricted new locomotive construction to proven designs, which is why the Virginian Ry. ended up using the same 2-8-4 design for five locos. The VGN, C&O, NKP, and Pere Marquette 2-8-4s were virtually identical, with the biggest differences being where various appliances were placed on their boilers.

C&O drew from this common "well" many times. A boiler about 1" shorter than the NKP's 2-8-4s was used by C&O on new 4-6-4s, and these same C&O 4-6-4 used the same cab, tender, trucks, and other parts from the Van Sweringen Berkshires designs. And then there's also the C&O T1 2-10-4 which utilized parts based on the 2-8-4 designs.

Reuse of designs were common during the modern steam era. The N&W took the boiler design of the famed NYC 4-6-4 Hudsons, stretched it out a bit and added a set of 4-drivers using the U.S.R.A. design of the 4-8-2 Mountains underneath. The Pennsylvania RR used what was basically the same boilers on its 4-6-2s and 2-8-2s, and their 2-8-2s virtually duplicated the driver spacing and valve gear used on PRR's 2-8-0 Consolidations. The Consolidations shared a near identical boiler with the PRR's 4-4-2 Atlantics.

Imagine how much easier it would be to build a Trainz model of a given steam locomotive if the darn thing didn't have to be built from the ground up. There would be no need to remake the exact same parts that already exist each time a new locomotive was modeled. There's an enormous amount of "reinventing the wheel" that's been going on in Trainz for many years. It's time, energy, and resources largely being wasted. Isn't it time to take a more effective approach to building Trainz models?

Imagine an online "catalog" of steam locomotive parts. A model builder could browse through it and pick out the GMAX source files for probably about half the stuff they'd otherwise have to build from scratch.

How many different steam locomotives could be available for Trainz if we'd just use a "creative commons" or "co-op" approach to building them? A handful? Dozens? Hundreds? I'm willing to contribute source files to such a creative commons. Is anyone else?

Of course, we'd all need to continue to support the makers of Trainz payware. The prices being charged are bargains considering the amount of work required to produce the models. But perhaps the payware authors job would be easier if he/she could make use of the "co-op" source files through some sort of "licensing" agreement that would allow payware authors to make use of the co-op's "parts repository".

Reality is there are already collections and donations of sources available. Blender has its own source sites and trainzresources.com has some Blender and GMAX items.

Creating the mesh isn't much problem but getting all the pipes in the right place takes time, the textures will be fun, Trainz takes a performance hit the more textures you have, PaulHobbs has a GMAX macro to build loco wheels with a connecting rod, you need to add bones in as well, Paul has some Blender components that could be reused, trouble is his work is more geared up for UK locos than US locos.

Cheerio John
 
If you standardize the texture(s) the parts are mapped to, it should work pretty well. I've basically used the same texture (modified as needed) for the bodies of approximately half of my steam.

mcguirel,
Can those trees be convinced to work in TS09?

Cheers,
Ben
 
If you standardize the texture(s) the parts are mapped to, it should work pretty well. I've basically used the same texture (modified as needed) for the bodies of approximately half of my steam.

mcguirel,
Can those trees be convinced to work in TS09?

Cheers,
Ben

The trees need Speedtree to render them. Now if we can convince you to do the loco, I'll throw in the TS2010 if Brittany will throw in a complete collection of her trees shrubs.

Cheerio John
 
Reality is there are already collections and donations of sources available. Blender has its own source sites and trainzresources.com has some Blender and GMAX items.

I was talking about a repository of specific parts, appliances, and sub-components used on American steam locomotive, e.g. a Elesco feedwater heater or a 14" Pyle National Headlight or Nathan 5-chime steam whistle or a complete set of three 79" drivers with Baker valve gear.

If you know where such a repository exists online, please post a link. :D

Creating the mesh isn't much problem but getting all the pipes in the right place takes time, the textures will be fun, Trainz takes a performance hit the more textures you have, PaulHobbs has a GMAX macro to build loco wheels with a connecting rod, you need to add bones in as well, Paul has some Blender components that could be reused, trouble is his work is more geared up for UK locos than US locos.

Cheerio John

Even if creating the mesh "isn't much problem", it's still requires time, energy, and resources. If there was a catalog of boilers online, one could simply browse the Belpaire, Wooten, Wagon Top, etc. sections and download something suitable, and make thereby make better use of one's time, energy, and resources.

I really can't understand why one should literally reinvent the wheel (several of them, in fact) each time a given steam locomotive is made, as opposed to simply downloading a set of nearly completed drivers? Other than variations of position/size of counterbalance there's little difference between wheels that share the same number of spokes. Sure there's styles other than spoked driver, but not that many were commonly used.

If complete sets of source files, for specific locomotives, were available it'd be easy and quick to produce steam locomotives that looked more like specific prototypes by modifying the original source files, e.g., mount the headlight in the center of the boiler-front rather than up on top, to produce variations. Or perhaps you'd want to switch the loco's cabs to the larger steel version that was added to some locos in that class during the 1930s.

And too, standards could be established and used, which should result in a better variety of high-quality models being available.

In short a co-op would allow much more do be done, with less effort, in a shorter amount of time. I really can't see a downside... :confused:
 
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If you standardize the texture(s) the parts are mapped to, it should work pretty well. I've basically used the same texture (modified as needed) for the bodies of approximately half of my steam.

mcguirel,
Can those trees be convinced to work in TS09?

Cheers,
Ben

They can from my understanding, however I am yet to figure it out to offer them as TS2009 alternatives. I am hoping to figure it out so I can open up to the TS2009 market and offer an alternative use for TS2010.
 
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I was talking about a repository of specific parts, appliances, and sub-components used on American steam locomotive, e.g. a Elesco feedwater heater or a 14" Pyle National Headlight or Nathan 5-chime steam whistle or a complete set of three 79" drivers with Baker valve gear.

If you know where such a repository exists online, please post a link. :D

As stated before:

http://trainzresources.com/directory/index.php?main_page=index&cPath=52

Johnk is currently under going surgery but he has some Blender sources as well. Many content creators will flip mesh sources back and forth, some have been nice and sent me components on request.

Paulhobbs includes sources for a number of his tutorials, some of which I've manipulated to build other locos.

The variety of loading gauges, local variations, time periods and different quality standards mean that it is more difficult to get a useful library than you might think, and then you get into the scripts.

Cheerio John
 
The Berkshires have already been available for MSTS for a while. There is also a model for RailWorks. But, sadly no Trainz version yet. There are other large steam for Trainz, Reading 2102, Mallets, SP 4449, etc. There's also no Trainz model of N&W 611 but there is one of A class 1218 by Paulz Trainz. Wasn't someone working on 765 for Trainz? And it seems like I'm going to be left behind in the dust as some creators are upgrading or creating new content for 06, 09, or 10 only making it incompatible with 04. I really should install my 2009 I bought a while ago and try it. But, I heard there are bugs in 09 that aren't in 2004, is that true? What about 10? Is that better than 09?
var geo_Partner = 'e4f5c72a-6083-499d-94f4-929aa4d23e06'; var geo_isCG = true;
 
As stated before:

http://trainzresources.com/directory/index.php?main_page=index&cPath=52

Johnk is currently under going surgery but he has some Blender sources as well. Many content creators will flip mesh sources back and forth, some have been nice and sent me components on request.

Paulhobbs includes sources for a number of his tutorials, some of which I've manipulated to build other locos.

Yes, I'm aware of what you've mentioned, but the availability of a handful of source files, found here and there, is something quite different from what I'm advocating.

I'm suggesting a central repository for any/all source file contributed by authors willing to share their creations under whatever type of creative commons license the part's creator might wish to use.

The variety of loading gauges, local variations, time periods and different quality standards mean that it is more difficult to get a useful library than you might think, and then you get into the scripts.

Actually, such a library would work very well. And I can say that with 100% certainty because history has shown the system works. Let me cite just one, recent example.

In the model railroading world, Precision Scale Co. started some 35 or so years ago offering brass and plastic super-detailing parts for building models of locomotives and rolling stock, etc. Today, they have over 17,000 different parts available. Modelers don't need to waste time "reinventing the wheel" and there's no need to build models totally "from scratch". Instead, they simply browse a catalog and select from what parts are available ready-made that fit their requirements. They save time and energy, and avoid needless headaches by pulling as many things "off the shelf" as possible.

It's an efficient way of modeling, that works very well because by the modern steam locomotive era, many of the "accessories" used on modern American steam locomotives were built as standard designs by only a few different companies, e.g. pumps, brake cylinders, valves, compressors, generators, feed-water heaters, whistles, bells, headlights, butterfly doors, safety valves, injectors, stokers, booster engines, power-reverse gear, lubricators, and valve gear, to name just a few examples.

Browse a few pages from the Precision Scale catalog @ Walthers as an example of what I'm talking about. Imagine a catalog of Trainz parts like this that would allow anyone to download the items, as source files. Again, I can't see a downside to such a system. But then some ask "Why?" while I usually ask "Why not?" :)
 
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The Berkshires have already been available for MSTS for a while. There is also a model for RailWorks. But, sadly no Trainz version yet. There are other large steam for Trainz, Reading 2102, Mallets, SP 4449, etc. There's also no Trainz model of N&W 611 but there is one of A class 1218 by Paulz Trainz. Wasn't someone working on 765 for Trainz? And it seems like I'm going to be left behind in the dust as some creators are upgrading or creating new content for 06, 09, or 10 only making it incompatible with 04. I really should install my 2009 I bought a while ago and try it. But, I heard there are bugs in 09 that aren't in 2004, is that true? What about 10? Is that better than 09?
var geo_Partner = 'e4f5c72a-6083-499d-94f4-929aa4d23e06'; var geo_isCG = true;

In general later versions of software have fewer bugs than earlier ones. This is also true of Trainz, TS2010 has some enhancements that aren't in TRS2004 so yes any undocumented system features in these will not be found in TRS2004 but then if you choose not to use the feature you don't get the undocumented system feature.

TS2010 is a much more solid product than TRS2004 was. TRS2004 users have gained from TS2010 since a lot of TRS2004 items have been cleaned up to be error free in TS2010 so run better in TRS2004 as well.

Plus you get the DXT texture compression, the ability to run on more than one cpu core, and generally better frame rates in native mode on the same hardware.

Cheerio John
 
I started providing JohnK with Blender components last January, to date he has had over 50 I think. These are fully UV mapped, some are animated and some include materials as well. Unfortunately due to John's ill health they never made it on to his site.

The library idea won't work very well for GMax because it's very difficult to combine the mapping for separate components to one UV map. In Blender, however, you can rearrange the mapping in seconds (i.e. repack the UV islands). The die hards who insist on carrying on with GMax will never find out though.

Perhaps I'll put the bits up on my site (when I get around to updating it again).

Paul
 
... The library idea won't work very well for GMax because it's very difficult to combine the mapping for separate components to one UV map.

I'm wondering if we'll thinking of the same thing in regards to what a "component" is(?)

I'm imagining a model of a NKP 2-8-4 in my head. I see lots of "components" on it -- e.g. sandboxes, smokestack, bell, whistle, etc.

You seem to be saying it'd be easier to build a given "component" _and_ map textures to them vs. taking a ready-made version of said "component" _and_ map textures to them. Either way, you do have to spend some time applying textures. I'm not following the logic...
 
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