Arraial Advice Auran for suport Dinamic Physics for Trainz Engine.

arraial

New member
Hellow to all i know im away from Trainz many years now but i leave here a Video demo for Auran in the future implement Dinamic Physics for Trainz.

I have be Envolved in this field some time ago in Spintires and inside Unity3d engine, many works i made with vehicles leads to ultra realistic look of this models, for example if wee have dinamic cranes wee really can manipolate this heavy peaces of hardware inside the game for load containers and other stuff.

What is a dinamic Physics Crane?, basicly is a all model setup with bones and skined or not who can be controled by Keyboard as a real interative machine moving the arms rotate and grabing the containers and put inside the transport wagons all controled or maned by yourself and not a automatic animation from the engine.

I have now a very deep knolgement of dinamic physics vehicles, i know how to setup them inside 3dmax and also inside unity and other engines. Maybe is time to Auran give a big step in direction to the Future in this field?

I work with a smoal Team and wee create many demos of this physics vehicles, im very sorry for put here the links of a none related Trainz game but is the only way i have to show you what i mean.

Maybe is time from you all request directly to Auran what you want to see in the future of Trainz and request this for the Engine, im available to Help Auran me and my Team if nead it and if they really goes forward with this in the future of this Magnific game.

I know probably Trainz engine maybe is not prepared for take this physics but how hard is implement that in engine i really dont know but say here wath you think about that please...


Test demo models....seek ouar chanels for see more:) and good new Year to all of you.
[video=youtube;y9WMV6JsrnQ]https://www.youtube.com/watch?feature=player_detailpage&v=y9WMV6JsrnQ[/video]

https://www.youtube.com/watch?v=LHQDj6ZYSKs

https://www.youtube.com/watch?v=uHxztrBA3Ck

https://www.youtube.com/watch?v=rjqj23m9t1I

https://www.youtube.com/watch?v=PX4AnEOhRK0
https://www.youtube.com/watch?v=kxiiAscmrec&feature=player_detailpage
 
Last edited:
Hellow to all i know im away from Trainz many years now but i leave here a Video demo for Auran in the future implement Dinamic Physics for Trainz.

I have be Envolved in this field some time ago in Spintires and inside Unity3d engine, many works i made with vehicles leads to ultra realistic look of this models, for example if wee have dinamic cranes wee really can manipolate this heavy peaces of hardware inside the game for load containers and other stuff.

What is a dinamic Physics Crane?, basicly is a all model setup with bones and skined or not who can be controled by Keyboard as a real interative machine moving the arms rotate and grabing the containers and put inside the transport wagons all controled or maned by yourself and not a automatic animation from the engine.

I have now a very deep knolgement of dinamic physics vehicles, i know how to setup them inside 3dmax and also inside unity and other engines. Maybe is time to Auran give a big step in direction to the Future in this field?

I work with a smoal Team and wee create many demos of this physics vehicles, im very sorry for put here the links of a none related Trainz game but is the only way i have to show you what i mean.

Maybe is time from you all request directly to Auran what you want to see in the future of Trainz and request this for the Engine, im available to Help Auran me and my Team if nead it and if they really goes forward with this in the future of this Magnific game.


Test demo models....seek my ouar chanels for see more:) and good new Year to all of you.
[video=youtube;y9WMV6JsrnQ]https://www.youtube.com/watch?feature=player_detailpage&v=y9WMV6JsrnQ[/video]

https://www.youtube.com/watch?v=LHQDj6ZYSKs

https://www.youtube.com/watch?v=uHxztrBA3Ck

https://www.youtube.com/watch?v=rjqj23m9t1I

https://www.youtube.com/watch?v=PX4AnEOhRK0
https://www.youtube.com/watch?v=kxiiAscmrec&feature=player_detailpage
I rather like the way you think!
 
Thanks deadpoolmx55, i really need to explaing more in relation to that, dinamic physics generaly dont use Graphic Cards for Processing the requested physics but cpu power for do the job, is clear like the water wee canot have a present physics working in a all scenary cause this have heavy impact in performance and cpu processing power but are ways to specify only some objects can act and interact as physics objects, and set it for all sleep when not used or selected, for example if whee have physics in the bogeys wee can see the hidraulics susspencion of that same bogeys go up and down with the movement when the wagon is selected and only in the short radius the other wagons have this physics active, if wee aproche with a train near a warehouse who contains a crane for loading logs or containers this crane and objects for loading are all at sleep status (sleep means physics are inactive) only when you select the crane for manage it this physics goes On and all containers only start on when you toutch the container for load it in to wagon, this save enormous CPU processing power for the engine and is really possable have ocassional active physics in Trainz.

See this video , is not gone be so nice have a wagon with a mounted crane for make this job you see it in this video?

I mean if Trainz some day have this funcions i bet they beat all train simulators of the market...

[video=youtube;LHQDj6ZYSKs]https://www.youtube.com/watch?feature=player_detailpage&v=LHQDj6ZYSKs[/video]
 
Last edited:
Thank you Chadd04.

Some work in progress..

Moon Base Alpha Main Mission interiors CGI - Default scanline in 3d max - Work in progress.

9b0165e0aa4b28f059ae535db229716d.jpg


95220198e70b9d937d8299a15159ca0e.jpg


76acdbbf3c59d61c56b563a1840c0bdd.jpg


1be70c0ab25f1965bafe837aa6fbb491.jpg


5621196b7a2caea19c02b2e388bfe4eb.jpg


e84c33df1489b96025a6c3943beec657.jpg
 
Last edited:
Back
Top