SO! Post T:ANE. So far, VERY impressed with what T:ANE seems capable of.... That said, as with all new releases of this game franchise, DEFINITELY suffers from lack of immediately transferable assets.... le sigh. Who wants to see what T:ANE has done to Seattle!? I know I DID!
So, starting off with something Familiar:
Hey! Whats with that Dinosaur! <.< (Actually its an animated Dog. Whhoooo weee did it eat some spinach or what? Sit Boy! Or wait, he already does that...)
Definitely lost some buildings.... Notice the missing Track? But something I was Happy to see? See the Transparent Glass Panels on the Cross-over? Those were always almost Opaque in TS12.... Very happy to see that. Also, the Left side of the Station is awful bright right? Dynamic Lighting ftw! The backside is in Shadow, and as everything is orientated correctly as compared to the Real world, I might have to invest in some Moss Killer for the North sides of buildings now >.>. At least I have JR's RVX Weed Killer set for the R.O.W.s XD.
Next up:
ZOMG! Seattle has a Skyline! And I can see it from more then a Baseboard and a half away! /happy Dance!
And another!:
This is halfway or more to Argo Yard and I can still see the sky line! wtf mate? /awesome.... Of course, its only part of the sky line, almost half the buildings are broken so won't show up.... le sigh.... But for whats there? Very very happy making....
Next:
Hrmmm, what here looks familiar? But has never been shown in my seattle thread before? If you answered anything containing the word "Needle", GOLD STAR!. Now that we have greater Draw Distance to play with, you can actually see this from the Track (And further). So its not just a Useless Poly Hog anymore! woot!
Heading North, other side of Interbay yard, this shot should look familiar:
Le sigh, I can confirm the Death of all the old Speed Trees, as well as many of the awesome JR Products we've come to love and adore..... Amazingly enough, some of the Older assets work just fine (The Round House here is older then the hills! A true testament to Old Style Construction, buy Half Century Old products today! har har).....
Hey! Where'd the Road Go!?:
Unfortunately, Much of YARN seems to have died as well.... R.I.P. friend..... Still transfering some of these assets so it might return, but Im not holding my breath....
Remember that awesome Veggy Gully I posted as a first shot not so long ago?:
HA! Eat your Heart out Auran!
And another:
Ben Dorsey deserves full credit for making assets that can stand the test of time, and Auran/N3V Revisions!
There are also other redeeming features to T:ANE however, after all of this. This is probably my favorite shot of everything I'm posting today:
Look at that Gloss! and the Shiny Reflections! The fact that this game can do this is very very impressive to me... Of course, the water around Seattle is so Black and Green this is ENTIRELY un-prototype (Alot of the textures I was using were horribly butchered, if they showed up at all...), but wow, what a shot....
Last shot for the day. The single Most complete Piece of Seattle as it had been built to date, inside T:ANE:
If you see an asset in there you created, feel proud friend, because you survived!
Anyway, enough photos. Overall impression of the new simulator is very very good. Its gotta be like twice as stable as TS12 (I managed to load a locomotive that 189 Texture Errors, and get it running in the sim! Knocked my socks off that T:ANE is robust enough to do that!). The Dynamic Lighting and its ability to load up the assets you've seen (Probably about half of whats down) in a reasonable amount of time are all very good to see....
This all said, I think I will be returning to TS12 for the forseeable future to continue working on my route. There just isn't enough T:ANE Compatible assets yet to justify my working on a Reality Based DEM Route (Much as I would like to move to T:ANE today....).
So hope this little excursion made some kind of sense to people. This is what we have to look forward to folks.
-Falcus