I've been experimenting as you suggested. To put you in the picture,this is an experimental track consisting of a straight stretch of single track. At either end there is a loop so a train can go round and back where it has come from. There are no signals, but the points need to change each time the loco completes a loop (hence the Trigger commands).
If I remove the Trigger commands, the loco starts OK (under AI), but when it has nearly completed the second loop it changes its mind and starts reversing. So it finds its way back to its starting point.
I don't know why the Triggers are messing things up; they should be usable when required; I have a feeling there's something very basic I haven't cottoned onto yet.
As to the order in which commands appear, since all non-child rules are initiated simultaneously, why does it matter what order they are in?
Any comments,as always, are welcome.
John.
If I remove the Trigger commands, the loco starts OK (under AI), but when it has nearly completed the second loop it changes its mind and starts reversing. So it finds its way back to its starting point.
I don't know why the Triggers are messing things up; they should be usable when required; I have a feeling there's something very basic I haven't cottoned onto yet.
As to the order in which commands appear, since all non-child rules are initiated simultaneously, why does it matter what order they are in?
Any comments,as always, are welcome.
John.
