Hello Everyone:
The Sensitive Artiste is over his Tizzy Fit. I do apologize for flipping out yesterday.... :n:
Being overly sensitive to attacks, perceived and otherwise is a character flaw/dis-advantage that I've been dealing with all my life
I've been a Chef for years in very emotionally tumultuous kitchen environments, where smack talk flies like pies in the face, and everyone is very sensitive to critical attacks, not constructive criticism, we do that all the time !
I'll try to chill out in the future, maybe ....
@Timberdv > explanation accepted, and intent understood. I reduced tga size by half on main textures, and by 3/4's on smaller files and have managed to bring down total file size by 75% on nearly all of my sketchup assets without compromising quality. The original G3Dwhse model had the chassis, electrical and engine modeled and exported out at about 90megs - I removed all of that, still, my current vehicle assets should be used as showpiece models, and sparingly. My 1st original vehicle model The WW2 Hanomag tractor will be very poly efficient as it will be the 1st to be exported from 3DS max.
I should amend that to the configs I suppose. Btw, I know you didn't use my name in your post , I found the thread and hence your statement from a search of Jwhelan's posts. The exclamation points, curt tone and all BOLD font pretty much gave me the impression you were posting in frustration/anger? and using my kuid as an example -wellllllllll... I felt singled out and I responded in kind.
@Wva-usa and JWhelan - Lack of guiding documentation has caused alot of frustration for many new and aspiring creators indeed ! I've had a hell, of a time finding good ref material and instruction without many months of searching around all over hundreds of Auran forum posts/archives and other Trainzy sites to find enough data to understand how to go about making assets correctly, and I'm still finding new bits everyday - that can be good in that it keeps things interesting - bad in that it takes too long for me (and others) to become competent in creation. The Trainz Contenet Creation wiki needs work too - hard to find stuff there, and my God is it bland !
Still, I will say that using Sketchup, Bryce and messing with other 3D app demos has taught me more than anything I've found through Auran ! Folks like ShaneTurner and Euphod are exceptional in that respect, they CARE and take alot of personal time to put in place needed information and tutorials - Big Thanks to all of you guys :wave:
@JWhelan - Crossing two planks should give you 14 faces if done correctly - you have to go back in and clean up internal geometry after the fact to achieve that goal, but many models on the G3Dwhse aren't optimized that way, from creation to output many sketchy modelers don't take that step. My early models were ridiculous with extra faces !
Personal work flow for me will likely be sketchup for fast realization and modeling > Bryce for texture experiments, the texture editor makes trying out ideas a fast process, whereas 3DS max makes me wait way too long to see renders
I'm working my way through the Autodesk certification process so that workflow will adjust accordingly as I learn more and figure out Vray for renders.
The Sensitive Artiste is over his Tizzy Fit. I do apologize for flipping out yesterday.... :n:
Being overly sensitive to attacks, perceived and otherwise is a character flaw/dis-advantage that I've been dealing with all my life

I've been a Chef for years in very emotionally tumultuous kitchen environments, where smack talk flies like pies in the face, and everyone is very sensitive to critical attacks, not constructive criticism, we do that all the time !
I'll try to chill out in the future, maybe ....

@Timberdv > explanation accepted, and intent understood. I reduced tga size by half on main textures, and by 3/4's on smaller files and have managed to bring down total file size by 75% on nearly all of my sketchup assets without compromising quality. The original G3Dwhse model had the chassis, electrical and engine modeled and exported out at about 90megs - I removed all of that, still, my current vehicle assets should be used as showpiece models, and sparingly. My 1st original vehicle model The WW2 Hanomag tractor will be very poly efficient as it will be the 1st to be exported from 3DS max.
I should amend that to the configs I suppose. Btw, I know you didn't use my name in your post , I found the thread and hence your statement from a search of Jwhelan's posts. The exclamation points, curt tone and all BOLD font pretty much gave me the impression you were posting in frustration/anger? and using my kuid as an example -wellllllllll... I felt singled out and I responded in kind.
@Wva-usa and JWhelan - Lack of guiding documentation has caused alot of frustration for many new and aspiring creators indeed ! I've had a hell, of a time finding good ref material and instruction without many months of searching around all over hundreds of Auran forum posts/archives and other Trainzy sites to find enough data to understand how to go about making assets correctly, and I'm still finding new bits everyday - that can be good in that it keeps things interesting - bad in that it takes too long for me (and others) to become competent in creation. The Trainz Contenet Creation wiki needs work too - hard to find stuff there, and my God is it bland !
Still, I will say that using Sketchup, Bryce and messing with other 3D app demos has taught me more than anything I've found through Auran ! Folks like ShaneTurner and Euphod are exceptional in that respect, they CARE and take alot of personal time to put in place needed information and tutorials - Big Thanks to all of you guys :wave:
@JWhelan - Crossing two planks should give you 14 faces if done correctly - you have to go back in and clean up internal geometry after the fact to achieve that goal, but many models on the G3Dwhse aren't optimized that way, from creation to output many sketchy modelers don't take that step. My early models were ridiculous with extra faces !
Personal work flow for me will likely be sketchup for fast realization and modeling > Bryce for texture experiments, the texture editor makes trying out ideas a fast process, whereas 3DS max makes me wait way too long to see renders
