Routes by Deadpool. (large shots)

question, is it prototypical for NS to run their locomotive without their headlights on like you have? also great job man!
 
question, is it prototypical for NS to run their locomotive without their headlights on like you have? also great job man!
no it isnt.
but heres what it looks like when i zoom with the headlights on full. ruins the shot
and about The PVR paints the red is OLD and they yellow and black is new
5b6de8fe03baa7baf9e22d5b04e0cfea.jpg
 
It would be helpful to all concerned if you would post your computer specifics and frame rates at the time of picture. Because that is the problem with Trainz IMO. Otherwise it's just a still shot. with another train, being a Mime on superglue, stuttering down the line.

Screenshots are pictures...whereas trains in motion through terrain is this game or what it should be.

OR, if you could be expected to play it.
 
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Nice work, BTW, but if it don't play what good it it?

With the new era for Trainz on the horizon, it would probably be good in screen shots to show the computer specs, and frame rate at time of picture, as we could judge an improvement as Nv3 Progresses.
 
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my computer specs are not outstanding. i have a 2 gig ati graphics card a quadcore 3.2 GHz processor, 8 gigs of ram and 700 watt power supply from rates for me go anywhere from 50-30 but no less. stop spamming ever thread with frame rate questions and asking for specs please
 
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Hey Deadpool, have you made any progress on the Saluda grade route that you showed at the beginning of this thread?
 
I figure that Deadpoolmx55 would know: Where is that mainline switchback RR connection in KY, that freights have to triple the hill, to get the consists up to the other line ?
 
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