Retro00064
New member
Earlier, I thought up the idea: What would happen if I change the "istrack" line in a road's config.txt file from "0" to "1", while also leaving the "isroad" field at "1"?
Well, I tried it, and the results are shocking and creepy.
:-D
Everything works as usual as far as road goes, except that the road is now also a track and supports trains and trackside objects (including junction levers)!
What is really creepy and cool, is that you can place a junction lever at a road junction and control which way the carz turn!!
See below:
In that above screenie, the junction lever on the road-track is set to where the carz will turn right (toward the bottom-left corner of the screen), and as you can see, the blue car really did turn right!
Because the road splines are now also track splines, and therefore are found in the Tracks tab, you can alco connect standard railway track to them, and the cars drive on them! See below:
All Trainz splines that have the line "isroad 1" in the config.txt file are interchangable with each other (which is what allows you to connect two different road splines together). Thus, as seen in the below screenshot, you can connect standard road to the road-track, and the cars drive along both seamlessly! In the below screenshot, the asphalt road is the "road-track", and the concrete road is a standard non-railway-track Trainz road spline:
I also wondered whether the AJS Traffic Controller asset (the thing that controls the AJS traffic-light intersections) could be used with such a setup to automatically control which direction the carz will turn, and it can! However, the Traffic Controller must be made part of the road spline in order to work properly. See the below screenshot. The carz really did turn according to which direction the junction lever was set to, which was changed automatically by the Traffic Controller! Now all we need is to get rid of that tree that is part of the Traffic Controller, and shorten the TC's length (if possible).
As said above, the "road-track" supports all of the regular trackside objects, including junction levers (as seen above), speed signs, signals, etc. However, I tested it, and the carz do not respond to the speed signs (bummer! :'() nor the signals (of course).
See below:
And here is one last screenshot, showing a speed-sign on the asphalt "road-track", and a section of "regular" road connected to it. While the "regular" roads will connect to the "road-track", and the cars drive between the two seamlessly, the trackside objects can not be placed on the "regular" roads (unlike the "road-track"), and any trains you would be driving probably would derail the moment they reached the "regular" road: ;-)
And all of this was experimented on in the ancient
TRS2004! Who knows, it may make nice drivable roads with traffic possible. 
This was a weird discovery, so I though I would share it.
Regards.
Well, I tried it, and the results are shocking and creepy.

Everything works as usual as far as road goes, except that the road is now also a track and supports trains and trackside objects (including junction levers)!

What is really creepy and cool, is that you can place a junction lever at a road junction and control which way the carz turn!!

See below:

In that above screenie, the junction lever on the road-track is set to where the carz will turn right (toward the bottom-left corner of the screen), and as you can see, the blue car really did turn right!
Because the road splines are now also track splines, and therefore are found in the Tracks tab, you can alco connect standard railway track to them, and the cars drive on them! See below:

All Trainz splines that have the line "isroad 1" in the config.txt file are interchangable with each other (which is what allows you to connect two different road splines together). Thus, as seen in the below screenshot, you can connect standard road to the road-track, and the cars drive along both seamlessly! In the below screenshot, the asphalt road is the "road-track", and the concrete road is a standard non-railway-track Trainz road spline:

I also wondered whether the AJS Traffic Controller asset (the thing that controls the AJS traffic-light intersections) could be used with such a setup to automatically control which direction the carz will turn, and it can! However, the Traffic Controller must be made part of the road spline in order to work properly. See the below screenshot. The carz really did turn according to which direction the junction lever was set to, which was changed automatically by the Traffic Controller! Now all we need is to get rid of that tree that is part of the Traffic Controller, and shorten the TC's length (if possible).


As said above, the "road-track" supports all of the regular trackside objects, including junction levers (as seen above), speed signs, signals, etc. However, I tested it, and the carz do not respond to the speed signs (bummer! :'() nor the signals (of course).


And here is one last screenshot, showing a speed-sign on the asphalt "road-track", and a section of "regular" road connected to it. While the "regular" roads will connect to the "road-track", and the cars drive between the two seamlessly, the trackside objects can not be placed on the "regular" roads (unlike the "road-track"), and any trains you would be driving probably would derail the moment they reached the "regular" road: ;-)

And all of this was experimented on in the ancient


This was a weird discovery, so I though I would share it.

Regards.
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