Reversing the Default Facing of an Existing Asset

GN1996

Not a real user title.
Hi, several reskins of mine rely on the answer of my question, the question being: Is it possible to take an existing locomotive, car, etc. that came from the DLS or is built-in and reverse the direction it faces when first placed on the track? Such as taking a short-hood forward locomotive and configuring it to run long-hood forward.
 
I'm not a creator but I think that the loco attachment points defined in the mesh as a.limfront and a.limback define the orientation of a loco such that when the loco is placed on a track it is hard coded to align with the direction that the track was originally laid.

Bob Weber
 
I'm not a creator but I think that the loco attachment points defined in the mesh as a.limfront and a.limback define the orientation of a loco such that when the loco is placed on a track it is hard coded to align with the direction that the track was originally laid.

I think there's a bit more to it that this. It depends which way around the model was made in the first instance. The game requires that the attachment points be in a particular order for the main ones. a.limforward is at the -y extremity then we must have a.bog0 then a.bog1 and finally a.limback at the +y extremity. (except for models such as trams where a pole or some such is connected before the extreme end.)

So in answer to the original question.. No we can't change these things around. That's what the vehicle rotate button is for in surveyor. In scripting you can control the direction (orientation) by coding.
 
Ok, thanks Peter. I will just have to leave instructions in the descrpition to have the user change the train facing so that the locomotvie runs long hood forward.
 
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