Reverse Compatibility(?)

If it was built to include some of the latest features found in TS12, then probably not. I suspect that it would be possible to create a TS12 asset that would be simple enough to work in TS2006 but you would probably need to at least edit some aspects of the config.txt file - reducing the build number for example.
 
Talk to robin_hoods and cascaderailroad. They backdate models all the time. Cascade has Skype and would most likely be happy to talk to you about it.

Kieran.
 
This really doesn't have an easy answer, as there are multiple different 'types' of locomotive, and other variables.

The main one is, does the asset take advantage of any new functionality in the newer version? If so, then back-dating the model is likely to see issues, varying from 'fatal' (will not work) to 'minor'.

A few examples here. If the asset uses the newer 'tbumpenv' (or a few other) materials, then it will not work in versions prior to TS2009 SP1 (build 3.0).

If the asset uses the newer smoke effects for steam locomotives, then these would need to be entirely replaced to work in versions prior to TC3.

If the asset uses the newer steam locomotive sounds and physics, then they need to be replaced, and may require mesh changes to make them work correctly, in versions prior to TC3.

If the asset uses the newer bogey tags for sideplay and rotation, then it will need them removed to work in versions prior to TC3 (this will result in the bogies not 'following' the track, or loco frames, correctly).

There are many other functions that are also going to effect this, such as script functions. As such, no overall answer can be given.

Regards
 
In most cases ... yes ... but you have to edit allot of errors and config files ... Routes NO !

The only reason to be running 04, 06 is because they will run on a low end integrated graphics PC ... and because surveyor is uncomplicated.

Some assets have a mesh that can not be read by 04, 06
 
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