Hello
Does anybody know why Trainz does not restore a layout properly from a backup? I had several layouts on a computer that the hard drive failed on. I now have a new computer, installed TS12, and tried to get my layouts back.
During the importing content from my backup .CMPA files, I get lots of red errors saying "Can't import XXXX because it is built-in". This includes a load of TransDEM textures that clearly are NOT built-in, because I made them myself!
So now I have layouts with a load of missing KUIDs. Some are on the DLS, and that's no problem at all, but a lot aren't. Trying to track them down is a nightmare, since I have downloaded stuff from websites, as well as from the DLS.
Why can't we have a Backup and Restore system that actually works, Auran? I guess the stuff about built-in assets is some sort of crude attempt to stop copying Auran content to other people's layouts, who maybe haven't paid for them. But for goodness sake, make it so that it only does apply to paid-for stuff, not things like TransDEM textures!
<end rant>
Anyway. My question. Is there any way to find out what all these KUIDs are? Or to force TS12 to import them anyway (because clearly they are in the .CMPA file)?
All the best
Chris
Does anybody know why Trainz does not restore a layout properly from a backup? I had several layouts on a computer that the hard drive failed on. I now have a new computer, installed TS12, and tried to get my layouts back.
During the importing content from my backup .CMPA files, I get lots of red errors saying "Can't import XXXX because it is built-in". This includes a load of TransDEM textures that clearly are NOT built-in, because I made them myself!
So now I have layouts with a load of missing KUIDs. Some are on the DLS, and that's no problem at all, but a lot aren't. Trying to track them down is a nightmare, since I have downloaded stuff from websites, as well as from the DLS.
Why can't we have a Backup and Restore system that actually works, Auran? I guess the stuff about built-in assets is some sort of crude attempt to stop copying Auran content to other people's layouts, who maybe haven't paid for them. But for goodness sake, make it so that it only does apply to paid-for stuff, not things like TransDEM textures!
<end rant>
Anyway. My question. Is there any way to find out what all these KUIDs are? Or to force TS12 to import them anyway (because clearly they are in the .CMPA file)?
All the best
Chris