I am trying to reskin Stetrain's 0-4-0 Undecorated Tender to have volkswagen logos on both sides. I am using paint(It's all I have!). I have edited tender8rm in paint and renamed it and the tender. The tender just comes up in the game coloured white!
Any help would be greatly appreciated.
The following is pretty basic and there are exceptions and complications but I hope it helps with understanding how asset files are related -
The relationship between texture files (those in .bmp, .tga, .jpg, etc. format) and the mesh file (.im or .pm) is kinda like a chain that works like this:
1) Mesh - calls for texture files by name. Those names are set by whoever made the mesh and, for our purposes, cannot be changed.
2) Texture.txt file - this file connects the mesh to the texture file. The name of this file must match the name of the file that the mesh file is calling for. When you open one, note the line "primary='texture name.tga'"
3) Texture file - this is the actual file that brings design and color to the mesh.
When you went to renamed the texture file that you changed, you needed to open the texture.txt file that went with it and change the name of the file it is calling for in the primary line to your renamed file. Do not change the name of the texture.txt file or the mesh will not be able to find it and you will get a white tender.
Next time, you might find it easier to clone the asset you want to reskin, rename that asset to whatever you want then reskin away and not change the name of any files in that asset.
Duane