Reskining

JackieG

adam cant make a hotdog
Hi,
I'm looking to reskin a loco, but how do I open it in gimp? And should a pic of the loco show up or the loco?
 
Hello JackieG,

I won't get into the details of or skinning or using gimp as it has be covered many, many times here in the forums. What you need to do is use cmp to locate the item you want to skin and clone it then using the new cloned item "open for edit in explorer" this will open a Windows folder containing several files: a mesh file (.im or pm), config.txt, one or more *.texture.txt files and one or more image files (.tga, .bmp, .jpg). Some items are simple and will have just one .tga or .bmp file to edit others will have multiple. Examine these image files to determine how each applies to the model and then open them with gimp and modify them as you see fit.

search the forum for greater details. You will find everything needed to get you to completion.

Bricey
 
Hi there.

When you go into Content Manager, right click on the loco you want to reskin, and open Edit in Explorer. Once you have the explorer window open, find your texture image which may be a paint.NET file or GIMP, but which is usually referred to as body. Right click on this and you should see on the subequent pop up, an option to Open With. Just select GIMP on that sub menu and off you go.

Cheers
PFX
 
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When you reskin all you change is the main texture, while maintaining the same size and shape so the mapping to the mesh is maintained. Some locos only have 1 main texture file, others may have 2 or 3, so reskining is more complicated. Also, some kuids have textures in old Trainz compressed format(xxxxxx.texture) instead of xxxxxx.jpg plus xxxxxx.texture.txt. For those you need PEV's images2tga.exe utility.

Bob Weber
 
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