johnwhelan
Well-known member
I don't disagree that the original texture is part of the model and for that reason I wouldn't dream of taking the original texture and re-issuing it.
A re-skin is a new texture that isn't part of the model. Yes it has to be the same name, file type and even mapped the same way as the original because its designed to fit on the original... but it won't be a copy of the original.
Because if its on the DLS it won't BE redistributed. The original model is already on the DLS.
A re-skin is (or should be) completely new original material that just 'fits' into the existing asset.
The original model does not get re-distributed!
Now... lets all make our own minds up
Boat
I would agree that distributing a texture that fits a mesh would be fine provided that it is not derived from the original texture. That's the way the IBM Bios was first broken by creating a new work from the interface definitions. However you don't have these available to you so it would have to be done by trial and error. Very difficult to do without reference to the original texture file.
Again packaging it up would be a problem you'd need to not include the mesh etc but then the DLS wouldn't accept it.
Cheerio John