Real or Fictional in Trainz

Guys cut the crap and please get back on topic this is the last time I'm asking No more talk about MLP or any other related topic thank you.
 
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Yes, dragonharh's right. Now just because I watched some Doctor Who, doesn't mean I'll say anymore about it, because you may think it too SI3D, where Doctor Who is discussed with T&F.
 
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Does this count as a compromise?
 
I think the purpose of the OP seems to have gotten a little lost. I like both Realistic and fictional routes. Both have something to offer. But when I say fictional Im referring to 2 things. Like a "what if" scenario. What if a line had been run from A to B? We can emulate that using dems to create the actual lay of the land. Im currently building such a route based on my home town. Im my case the what if is - what if the industrial line had survived to the present day instead of being torn up in the early 1920's. The other fictional route Im referring to is the one where we try to make it look as if it may have been part of a real route. Ie the scenery and rail features conform to what we might find in RL. Again this can be absorbing and fun as you are not so constrained to it being 100% totally accurate.
I also like routes based on RL. It gives one an opportunity to see how other railways affect the surroundings.
Having said that, and having a 6 year old grandson who is a Thomas fan, Sometimes I just have to do something to keep him happy.
 
I think the purpose of the OP seems to have gotten a little lost. I like both Realistic and fictional routes. Both have something to offer. But when I say fictional Im referring to 2 things. Like a "what if" scenario. What if a line had been run from A to B? We can emulate that using dems to create the actual lay of the land. Im currently building such a route based on my home town. Im my case the what if is - what if the industrial line had survived to the present day instead of being torn up in the early 1920's. The other fictional route Im referring to is the one where we try to make it look as if it may have been part of a real route. Ie the scenery and rail features conform to what we might find in RL. Again this can be absorbing and fun as you are not so constrained to it being 100% totally accurate.
I also like routes based on RL. It gives one an opportunity to see how other railways affect the surroundings.
Having said that, and having a 6 year old grandson who is a Thomas fan, Sometimes I just have to do something to keep him happy.

This is exactly what I mentioned in my post. What if a line still existed that was ripped up in the early part of the last century? In our world we can then update the times and still run modern equipment, run the line as a preserved heritage line, or turn it into a short line. I've done this a couple of times on a few routes and it's quite rewarding to see a route rebuilt and operating again. There is so much rail history to play with and all it takes is a bit of Imagineering to make it all come to reality.

John
 
To learn the software and how everything works, how the ai works, what works for texturing, I have found building fictional routes to be the best way to do that for me. At this point in my learning trying to build a real rail line with all proper functions would seem way to daunting a task and likely be unfinished. Congrats to those that can build real routes, Im sure they never learned over night either, I hope to some day, but until then fictional route practice will be my teacher.
 
To learn the software and how everything works, how the ai works, what works for texturing, I have found building fictional routes to be the best way to do that for me. At this point in my learning trying to build a real rail line with all proper functions would seem way to daunting a task and likely be unfinished. Congrats to those that can build real routes, Im sure they never learned over night either, I hope to some day, but until then fictional route practice will be my teacher.

This is a great way to learn. Truly prototype routes are very difficult and are very, very time consuming to work on. I was involved in a small prototype route and that to me was awful. Awful by which I mean finding the right parts to suit the location. The trackwork wasn't so bad, but signaling proved to be difficult because of AI. This is where we have to compromise and come up with a gist of what the prototype looks like. Using an artist's license, we can depict an area close enough for people to get the feeling and recognize something that isn't totally 100%. I did that with a route I've since scrapped. I built my hometown (city) of Haverhill, MA. My dad grew up here since he was about 13, which is about 67 years ago now. When I put the station in and the buildings along Merrimack and Washington Streets, he recognized the area and even pointed out landmarks. I then got frustrated because it was difficult building or finding the right buildings for the fire station and post office. They are not next to the tracks, but can be seen when entering into the city from the eastern side of the Merrimack River.

Just keep in mind that no matter what route you build, whether prototypical or fictional, it can take many, many months to build if you want it to look halfway decent, or even plausible for that matter. My Cape Ann transit is a good example. The one I included some screenshots of before. As I've added stuff in, I've looked at maps and overhead views of the area to get an idea of what goes where. I'm sticking to the road layout, but adding in the transit line in between. I've found many buildings that are good for the area, and even did alter some areas and houses too to fit. Instead of more, and yet more and more, 1950s-1980s ranch homes and split-levels, which are all too common around here, I put in a shopping mall, restaurants, and condominiums along the road and open field. This isn't all uncommon in the region, and the way things are placed it looks like it always was there in the first place. This route is far from complete, and I'm taking my time at it. When I get dried up artistically, I go off and do something else. It lets my imagination work on the area and I can then get the energy up to landscape some more. There is one more thing that needs mentioning here. I'm not even landscaping the middle parts away from the tracks. I am leaving the baseboards there, but what can't be seen, even in Surveyor, is not getting any objects. This will sort of save time, but more likely help performance as the other junk doesn't need to be loaded if it's never going to be seen.

The thing is, Trainz allows us to do whatever we want, and if people want to run pink ponies for engines, let them. We're not the ones to judge what people can cannot do, and if we don't like to see it we don't have to look at it.

John
 
I been modeling for years both 3D and route building more less this is a GP35 thats been overhauled and customized for my dragons pass route.
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The DP project is at its 5th stage and has taken 7 years to built up to this point along with meany pices of stock, building and 1000s or hours of track work wen i look at it in the same spot i may make 7 or 8 changes before I reless it agen now the map has gotten so big and grown into a mass network railroad that can make you feel more like a railroad owner then just someone driving the route. Realistic part of it is that the route always is growing and changeling like any railroad one line opens another close the next update you just never know from one to the next whats been added or removed and even completely changed to something new its fictional with the real feeling to it and it didn't happen over night.
Modeling the real would like may DAR project is a lot like what John said its hard to get it to feel like its real The DAR is Very hard because most of it no longer exists and there not meany records of were stuff was and I end up having to Guss and hope its right some of the stations wore destroyed and there no pics as to what they ones looked like or were they wore on some parts there just nothing there Google map helps but the imges are poor and its hard to tell alot of the time and end up losing the bearly visable remanes of the line.
 
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