Hi John - That explains why, for all the really good routes on DLS, there are many which fit my earlier "why did they bother?" reaction. Of course we must not lose sight of the fact that Trainz is a game, which provides a broad platform for creators. Who wants to see Thomas (the Tank) doing 300mph over a 20% gradient hill? Not me, but other users of Trainz may differ in opinion!!! Regards. Colin.
Indeed, Colin.
Trainz is a hobby and for anyone to do as they wish. My little nephew had a blast with TS12 one and played for hours building a small loop of track after I showed him how. He was about 5 or 6 at the time. As he poked through the tools, he discovered the textures and buildings and went to town literally as he placed roads. I did assist him with the level-crossings, and he had a blast with that too. Many years later, he asked me if his route still existed but sadly it did not because the machine it was located on had a hard drive crash and everything was lost. Imagine a little kid like that just having fun. The look of absolute delight and glee he had on his face when he sat in the driver's seat and saw his creation from the ground. His exhilaration was most likely the same that I felt the first time I did the same way back when in 2003.
Revisiting an old route is probably something a lot of people don't do because they're not us. People like to throw them out there for us to enjoy as they do but for us, we work at a different level. This is route-building experience, but perhaps, this is a personality trait, or perhaps it has something to do with how we were brought up. Having studied piano since I was young, I had to focus on perfection since someone who plays the piano absolutely cannot make a mistake ever. I never went the complete professional route with that, but I still hold my standards pretty high there and in other things I do including Trainz and as I did with my career.
And as Lataxe said, I too have many non-starter routes that I either got bogged down in, or never had the feelings or just couldn't get going. They languished on my hard drive for years before being dispatched to the recycle bin. In some instances, I resurrected them a second or third time only to toss them into the bit bucket yet again a year later.