This rant is about as pointless as some of the routes you describe. Why not try to learn how to build your own route so you can build some of your own routes to run on? The only thing that limits what you can do is your imagination. I got some tips I can share with you as well.. While texturing, I prefer to hold down the [ or ] keys. What that does  is take out some of the tiling of the ground textures. In some cases,  you can mix textures together, its pretty easy really, it works for dirt  textures. I'm not sure on gravel though. All you do is paint the ground  with one dirt texture. That will be your base. Next, you pull out a  second texture, then turn the radius all the way down (or like me, where  1 dot is still lit) and remembering to use the [ or ] keys to keep the  tiling effect away, you just start randomly clicking. Try not to hold  the mouse clicker down!!! (I've done that, it really sucks lol). You can  do that for just about any texture, rock faces, grass, dirt, meadows,  you name the texture, you can probably do it. If you add some grass, I  would tell you to use the grass splines by tram__ off the DLS. They're  great for almost any situation, plus they look awesome on embankments.  You can mix those as well. All you do, is once again, lay one or two or  more out side by side (Try to make them touch each other). This will be  your base. You pick another grass spline, and hold down the shift key  (This allows you to put splines inside another spline easier than it  would if you didn't.) and then layout the next spline, try not to make  them side-by-side. If you can, you'll want to kinda criss-cross them.  You can possibly add a third one if it is fitting. The third one you do  the same thing as the second one, only you can lay them out side-by-side  again. For trees, I like to mix it up a little. You'll see that I  sometimes use a mix of 3D and 2D trees (I use the CL trees off the DLS  by clam1952 or pofig trees from millions of different packs in the 3rd  party world.). For trees, a critical thing is keeping the repetition  out. To do this, (I know this sound stupid), randomly create an area of a  bunch of tree variants at different heights and different rotations.  (If you want to make this faster, turn on randomly rotate objects in  surveyor) Once done with that step, use the copy and paste tool to place  the same area of trees faster. Since you created the random area of  random trees, the tree groups will look less unified than if you did it  yourself by hand. How about this, want a bigger city faster? Create a  few city blocks, then copy and paste each block and randomly place them  trying as hard as you can not to place a similar block to another  similar block. For abandonment looking areas or some larger expanses  that aren't maintained so well, I use some ultra-weeds. Since most  people including myself visualize an abandoned or non-maintained area  having weeds growing upon it, I naturally do it. Try to use a mixture of  different weeds, copy and paste will also work for that. For old  rickety track that isn't used or maintained that often, try to put some  grass growing up through it. People's eyes will pop out on it. For  mountains, most people think of them always being rocky and jagged, so  they paint them in a rock texture. This is not always the case (Trust  me, I live in an area where the mountains are covered in the same grass  color as the valley.) You'll want to check with the area at which you're  making to see if this is the case. Also if you're doing a general area  that kinda has a large expanse of nothing, maybe a random farm/field  will look great. That takes out some of blankness of parts of routes  that don't have a lot in them. For creating terrain, I like to get a  little advanced. I turn the radius up to the max, and the sensitivity  down in between 1 dot lit and 2 dots lit. What this does, is cause the  mountains/hills to be less steep. WARNING: It can sometimes take an  eternity to make a decent looking mountain range. Always remember that  the key to any of this, is your imagination, it will never look right if  you don't interject a little bit of you in there. Everything starts  with an idea first.