An application of "Un-portal 2" on the Reno Industrial Lead.
I have set six TM configured as un-portals, each one of them set up to generate:
50% of the times, a dummy train (invisible loco) that self-destructs itself 5 seconds after being generated.
25% of the times, a consist made of 2 to 4 freight cars
25% of the times, a second, different consist made of 2 to 4 freight cars
These are the results of four sessions ("carri" stands for "cars", "nessun carro" stands for "no cars" in Italian)
Session 1: 9 cars to pick up
Session 2: 7 cars to pick up
Session 3: 11 cars to pick up
Session 4: 9 cars to pick up (different from session 1)
There are a couple possible issues:
1) Some very unusual combination may not show up during betatesting and can be a source of problems at a later date
2) The management of player message HTMLs and consist checks looks a bit complicated...
I have set six TM configured as un-portals, each one of them set up to generate:
50% of the times, a dummy train (invisible loco) that self-destructs itself 5 seconds after being generated.
25% of the times, a consist made of 2 to 4 freight cars
25% of the times, a second, different consist made of 2 to 4 freight cars
These are the results of four sessions ("carri" stands for "cars", "nessun carro" stands for "no cars" in Italian)
Session 1: 9 cars to pick up
Session 2: 7 cars to pick up
Session 3: 11 cars to pick up
Session 4: 9 cars to pick up (different from session 1)
There are a couple possible issues:
1) Some very unusual combination may not show up during betatesting and can be a source of problems at a later date
2) The management of player message HTMLs and consist checks looks a bit complicated...