Randomized consists in TS12 ?

An application of "Un-portal 2" on the Reno Industrial Lead.
I have set six TM configured as un-portals, each one of them set up to generate:
50% of the times, a dummy train (invisible loco) that self-destructs itself 5 seconds after being generated.
25% of the times, a consist made of 2 to 4 freight cars
25% of the times, a second, different consist made of 2 to 4 freight cars

These are the results of four sessions ("carri" stands for "cars", "nessun carro" stands for "no cars" in Italian)

Session 1: 9 cars to pick up
Sessione-1_zps21b8739d.jpg


Session 2: 7 cars to pick up
Sessione-2_zps3005da52.jpg


Session 3: 11 cars to pick up
Sessione-3_zpsd6d610d2.jpg


Session 4: 9 cars to pick up (different from session 1)
Sessione-4_zps6d06bf04.jpg


There are a couple possible issues:

1) Some very unusual combination may not show up during betatesting and can be a source of problems at a later date

2) The management of player message HTMLs and consist checks looks a bit complicated...
 
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