I am working on a layout based around Vulcan's canal boats and ships which run on invisible track 3 metres above water level. I would like to include some tunnels in the canal so I have replaced the bridgetrack in the tunnel with invisible track. Is there a method of raising the track level in the tunnel so that the track can connect more than 3 metres above the floor of the tunnel to connect the track splines with the general invisible track level. This would allow me to have water in the tunnel which looks realistic and the boat camera view 2 would change to the usual 'in tunnel' view. At the moment I have used a workaround by running a separate invisible track through the tunnel not connected to the tunnel splines but this means that camera view 2 looks down on the top of the baseboard when the boat is in the tunnel. I could change the camera to camera 1 using triggers and the set camera rule but it would be better if the tunnel track level could be raised.
Scottish
Scottish