Railworks heads into Muti Player by Next year

Why do we need all these Rail Works threads here?

As mentioned earlier in this thread or one of the others, it causes no pain to see what other sims are up to but obviously if you want technical advice then you're better off going to UKTS or TS.com. At one point on the old forums Auran did have an "other sim" section, but was lost in the great server crash. I would agree blatant RW threads are probably unwelcome in the Trainz specific areas but RW (and MSTS, BVE etc.) get an airing in Community from time to time. I'm sure if N3V/Auran had any major objection they would make that public, either in the CoC or at the top of the board. Besides, there are plenty of reasons why during a discussion comparisons with how other sims do it may come up and it's parochial and not a little blinkered to deny intelligent adult level discussion on those grounds.

Most train simmers appreciate what each of the particular products does best. I bought a load of DLC for Railworks over Christmas but largely untouched, while Murchision 2 also recently bought for TS2009/10 is getting a thorough workout. Converesly, if I start a scenario in RW, I don't have to worry about pathing my own train (except in yards with handpoints) but with Murchison 2 it's straightaway the old Trainz chestnut, of which bloomin' switch(es) do I need to throw to find this destination.
 
Vern,

i have told you on quite a few occasions that there are "Pathing" rules that you can use, to create player paths.

I am not saying they are easy to use, but then nothing worthwhile ever is. ;)

Depends on what each individual wants from a trainsim.

A next to useless screen capture train game.

Or a fully operational working railway system. :)

Mike.
 
I found a Path rule in TS2010 while plodding around in the excellent Murchison 2, but 1. It's in French and 2. A search of the forum doesn't reveal any instructions. It also looks as if you have to set the process up during the session creation rather than on the fly as you travel to the next destination.

However as you say Mike getting this working would be a major step forward so any pointers to instructions on how to use and set up would be most appreciated. I may start a new thread on the topic.
 
Well I've seen both Trainz & 'Railworks' & even TRS2004 blows 'Railworks' into the cesspit


You sir certainly don´t know what you are talking about. That´s the worst comparison ever. 2004 doesn´t blow up RW for sure. I´m starting to think aswell that neither 2010 does cause it´s just 2009+Speedtrees+Lot´s of SP+minor improvements. You don´t have to see it, you have to play it so you can judge about it...

BTW, both train simulators are blown up in "simulation" and in the "realism" section by Open BVE.

For example:
http://www.youtube.com/watch?v=4dzh8df0suo&feature=related
http://www.youtube.com/watch?v=CRQtycIy-2I&feature=related
http://www.youtube.com/watch?v=B-1HoFVdaEQ
http://www.youtube.com/watch?v=YK5uoy0uCCo
http://www.youtube.com/watch?v=yxPw2PeAWH0&feature=related
http://www.youtube.com/watch?v=z2dw0Fr9Mig
 
OpenBVE has its good points but unfortunately until someone comes up with a viable GUI route editor, that aspect is confined to those who understand the coding system.
 
OpenBVE has its good points but unfortunately until someone comes up with a viable GUI route editor, that aspect is confined to those who understand the coding system.

Well, that´s a little "price" we have to pay for the best freeware simulator, don´t you think so? :p
 
Well, that´s a little "price" we have to pay for the best freeware simulator, don´t you think so? :p

Perhaps... but therein lies why it will remain a minority sim with a handful of developers and users, when the tools that Trainz and indeed Railworks (for all its failings) provide, openly encourages the masses to produce content for it.
 
You sir certainly don´t know what you are talking about. That´s the worst comparison ever. 2004 doesn´t blow up RW for sure. I´m starting to think aswell that neither 2010 does cause it´s just 2009+Speedtrees+Lot´s of SP+minor improvements. You don´t have to see it, you have to play it so you can judge about it...

You certainly don´t know what you're talking about, read my post again, I have played both games & in MY opinion, 2004 DOES 'blow away' (not as you quote "blow up", which is a different thing altogether) Railworks.

Plus Railworks demands you pay lots of cash, to get the same content that is FREE with Trainz. :p
 
Each simulator has its flaws.

Okay, since I'm not a user of railworks (so I'm not really in a position about how good or bad railworks is), I will just link you to a site I found that talks about the bad points about railworks http://www.uktrainsim.com/index2.php?form_reader=whynotrailworks

But, yeah, as another user on this forum pointed out.
These threads are always fun.....
played both and trainz wins really if for nothing else the fact that I dont have to pay for every piece of grass I want to place on the route.....
I still do miss things about RS like the lighting, some aspect of the physics like that if I made a 5 mph coupling the cars would react appropriately and definitely being able to read the switchpoints without an indicator, DOPPLER EFFECT. Definitely a few things from RS that id love to see in TRS but TRS is still the better sim overall.
Trainz has its flaws as well, such as artifical lighting (This is a thread which I posted on which gives some insight into that problem http://forums.auran.com/trainz/showthread.php?t=55694), The doppler effect has been mentioned as a problem.

And there are some unsaid problems, such as theere's no notification for the trainz I chat once you open it up, and the trianz in-game browser doesn't open up any other sites except the auran's ones as well as the de-railment realism in TS2006 (I am not sure if these have been fixed since then).

But... In my opinion, I think the main problems I don't like which trainz have over, is the AI, as in when you try to play the game, you can't assign more comamnds to the driver while playing, similer to trainz's senareos.

But, some people just value some problems with games over others, and just live with the train sim, such as everyone that has played with trainz has managed to live without good graphics, the doopler effect, realistic artifical trackside lighting and more, and still have a lot of fun, it's things that would be nice to have, but could live witohut.

I guess it's only an individual that only applies "priority" or "amount of importance" that these game have that makes them want to switch or stick with a train simualtor, it's only a matter of opinion.

I think that's my only insight into comparing railworks with trainz.

What makes a good game is the individual's choice by comparing what he dislikes/likes more out of the avalable advantages/disadvantages of a game that a company has made, to another companie's game that's in a similer/the same playing field.

In layman's terms, it's all about opinion that makes a game good or bad. And it is many of the similer opinions that makes profit for the company.

To be honest, I haven't said which simulator is "way ahead" like other people have, because it's just the matter of opinion.

P.S. If you set aside a game's flaws, it can be a good game, but you have to tolerate those flaws.

P.P.S MSTS still lives with this principle, even though it's 10 years old and the company isn't continuing on it.
 
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One more thing - the friction of cars even with moving-friction-coefficient 0 & air-drag-coefficient 0 is greater than in real-life, for ~ 500 N. So the train with loader gondolas with start speed 5 km/h will stop in 45 metres, but it has to stop in 80-85 metres. Of course, I've implemented an "addition acceleration" in my script (+ 497 newtons per vehicle), though it is better to implement this in game engine.

(thanks for friction calculation of curves, it works correctly ;) )
 
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85% of TS2010 is good.
85% of RW2 is bad.

I know which i prefer.

IKB.
I guess that's because the rail series is still new on the shelf (with only 3 trainz versions, being rail simualtor, rail works and rail works 2), and trainz is 10 years old, with 10 versions (being trainz 1.0, trainz 1.3, trainz 1.3.1, UTC, TRS2004, TRS2006, TRS2007, Trainz classics, TS2009, TS2010).

Maybe compare trainz 1.3.1 or UTC with railworks 2?
 
I guess that's because the rail series is still new on the shelf (with only 3 trainz versions, being rail simualtor, rail works and rail works 2), and trainz is 10 years old, with 10 versions (being trainz 1.0, trainz 1.3, trainz 1.3.1, UTC, TRS2004, TRS2006, TRS2007, Trainz classics, TS2009, TS2010).

Maybe compare trainz 1.3.1 or UTC with railworks 2?

Thats a joke right.........has to be.

RW2 is supposed to be 2010 technology, the same as TS2010.

They are comparing like for like.

Has nothing to do with Trainz 1.0 or UTC which are comparable with MSTS.

I own RS & RW & RW2, none of them come close to the flexibilty, realism or operational complexity that TS2010 is capable of.

IKB.
 
It is useful to compare the games of the one year:

MSTS vs trainz 1.0
Trainz classics v1 vs RailSimuator
TS2009 vs RailWorks
TS2010 vs RailWorks 2

RW2 is supposed to be 2010 technology
RS & RW use "dinamic on-body shadows", that are calcuated by CPU and enable more realistic view under the sun shine. Though this feature doesn't allow to send models directly to GPU to calculate other dinamic light sourses like loco headlights.
 
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Thats a joke right.........has to be.

RW2 is supposed to be 2010 technology, the same as TS2010.

They are comparing like for like.

Has nothing to do with Trainz 1.0 or UTC which are comparable with MSTS.

I own RS & RW & RW2, none of them come close to the flexibilty, realism or operational complexity that TS2010 is capable of.

IKB.
Really? I think that I herd a user on this thread comparing the brand new flying scotsman for railworks to TRS2004, so, why not?

Edit: unless I am mistaken.
 
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RW was little more than a reworking of RS and RW2 a reworking of RW. The Kuju graphics engine wasn't exactly state of the art in 2007. I commented on UKTS at the time it looked only marginally better than TRS2006 - so is not exactly up there with the likes of Crysis or Mass Effect 2.

Having spent a bit more time touring Murchison 2 last night I would also challenge whether it is even possible to create such breathtakingly natural and realistic scenery in Railworks. I was utterly convinced I was driving/travelling through a magnificent mountainous landscape filled with rocky crags, spectacular waterfalls and distant mountains. I know the author has a particular artistic skill (which I could never hope to approach let alone emulate) but it just struck me how real it looked. RW may do identikit southern UK field routes well enough but it would require a major overhaul plus hundreds of new assets to do justice to a mountainous and forested route like Murchison. I know, I've tried.
 
I still prefer Trainz, as an ex-railwayman it gives me more of what i want and expect from a train sim.

Glad you like Murchison 2, Vern.

Not my cup of tea, but i respect the quality and the effort put in.

For those interested in that type of route, it is well worth buying.

IKB.
 
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