well the whole picture is special you see and here are a few reasons why...
1. we have walking people in Railworks who can get in and out of the train.
2. steam and smoke effects are a lot better than those in trainz
3. Railworks is better.....
also the beta for multiplayer in Railworks could be out by march.
1) Thanks to Neoklai75, we have animated people that walk around, and do everything that RW can do, other than get on the train. If he wanted to, he could do that as well, I am sure. Dylanviey has made a Vertipack that actually has loading animations of Chevy Vega's driving onto the ramps, then folding into the car, and the opposite for unloading. We also have a full line of carefully created, quality freeware assets, to compliment the payware that is out there, unlike RW, which is pretty empty. Oh, BTW, does your game have a passenger coach with a model of a locomotive that actually goes through the animation of turning into a Decepticon? I think not!
2) Not really. They look just as meh as default trainz smoke and steam. But load up the TRS NYC Y6B pacific from VMD, and throw it into hot mode, and you will see some real nice steam effects. Oh, btw, does your Gevo still have EMD engine sounds?
3) The argument of someone who has no actual defense.
As for your beta being out by march, I doubt it. It says by April in your post. And Auran will be releasing a beta in January. (Though from what I have heard, certain beta testers are already testing a beta as we speak.)
Good to see some healthy competition. Gotta keep Auran's devs making the game better to stay ahead of you guys.
Oh, and just saying, you can make the same exact, or better quality screen in TRS.
Feel free to compare RW's Cajon Pass to Joe's Mojave Sub, or Cajon Pass screens. It is obvious which is better. (especially with the work that is going into Joe's route) Or look at EK3.
One final thing:
1) The new lighting looks comparable to TRS. And there is nothing like putting even more strain on a graphics card, now is there.
2)TRS has a 5000m draw distance as of right now, or 5km. I don't know how much more RW plans to extend theirs, but it probably won't be by much. (Plus, I tend to run at 3500 myself.)
3)Block assets: Yeah, we have that already. It is called cut and paste, and the displacements. But I gotta give RW credit for finally attempting to make that crummy route editor remotely usable.
Oh, and enjoy your pitiful AI.