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I'm calm, I'm calm, Mike, don't worry, thanks anyway...
I ran my game de-Steamed for quite a few months, and it was fine, as Sniper Jim stated, it's a pain in the butt, as you get the daily log in reminders, which I completely ignored, however, the main problem is, that you need to have an account with Steam opened in the first place, there is no 'getting around' that scenario at all, without having an account with them, you can't install the game initially, even if you ignore them for the rest of the time you have the game running on your computer. Another factor was that the updates from RS.com had to be installed automatically, a process I wasn't personally happy with, especially as it buggered my computer up, as well as a few others, so, even if you ignored the periodical updates, any future creations that were built using the new updated version you couldn't use, so, it then became a useless game, you were stuck with having the very first, or, second versions and were not then able to operate anything brand new, freeware, or, Payware.
I also read on a gamer's forum, that an account holder with Steam took 3-4 months to sort out a problem with them, due to someone hacking into his account. I think they have about 4 million subscribers, maybe more, I don't know, but, I doubt they give a rat's ass about individuals, irrespective, of whether an account problem is your fault, or, maybe it isn't, but, to have them pull the plug on your account for any reason whatsoever, whilst they have a problem with YOU, is just a complete waste of time and as they are in the western USA, the time zone factor in responding to e-mails and whatever, sounds a horrendous time consuming effort that would be required rather than playing any games in your spare time. So, even if you aren't wired up to them on a daily basis, you cannot log-in to install the automatic updates for Railworks, or, make any fresh purchases, what a waste of a hobby......
Cheerz. ex-railwayman.
We have all seen the music industry ruined by piracy and frankly you cannot blame the games software industry for trying to
I don't understand peoples worries with Steam, Valve and Gabe have stated many a time that a system is in place so that if anything should happen you'd still have your games. Unless theres something else you're on about.
Shorly if privacy can be eliminated or even substantially reduced then that would be a good thing for the future of the software industry and particularly Railworks and Trainz as our hobby.
snip~ if privacy can be eliminated or even substantially reduced then that would be a good thing for the future of the software industry and particularly Railworks and Trainz as our hobby.~snip
Bill
Apologies rsignal as the above quote from my earlier posting shows there was an error in my statement. The word privacy should have been the word piracy and the misprint completely changed what I meant to say in that particular paragraph.
Accepted but I would say it's a given that your first statement, if not a freudian slip, certainly had a lot of truth in it from the point of view of the software industry.
Um, no. No offense intended, and I say this with true respect, but you're kidding yourself if you think even for a second that DRM and internet tethering wouldn't exist without piracy. Although this applies somewhat more to music and video, there are lessons gamers can learn as well. While tthat's obviously the main purpose, to prevent "casual" piracy, it's done nothing to combat the "industrial" piracy you speak of. One need only look at the movie industry: You'll find plenty of full-quality DVDs and Blu-Ray - often while the original is still in the theaters on <censored to comply with CoC>NET.
As much as anything else, DRM, combined with other factors, is designed to prevent interoperability as well as to restrict users from using the content they paid for and, at least in the case of Microsoft, to prevent hardware manufacturers from using other encoding formats (although I believe that was challenged in court successfully.) Look at PlaysforSure or FairPlay. While one could argue whether this was really a side-effect or was intended, you probably don't need to know very many people who have re-purchased, say, the same song several times. In effect, that's what the people Microsoft, Yahoo, etc. had to do when those services pulled the rug out from under them.
In the case of video games, this can - and Steam seems to be proof of this - create a kind of forced loyalty. While Steam might have some excellent conveniences and some genuine perks, the reality is, if you want to be able to use the software you paid for, you're stuck dealing with Steam until they decide to shut off your software or until you decide protecting your investment isn't worth the trouble anymore.
And let's segue into one other point. What about the customer's right to protect their investment and be able to use the software they paid for? Why should we be at the mercy of activation servers that may more may not be there in a couple of years?
Also, what about people buying something once and using what they paid for. The problem for the software industry operating in the consumer space traditionally has been, once a person buys the product, they own it forever. That's how it was with video games, office products, development tools, and so on. I still have Office 2000 on one computer and basically think Office achieved the closest it can get to perfection with Office 2002/2003, so I have no desire to upgrade let alone feel the need to spend the money. But, more and more control is being taken from the consumer and passed into the hands of publishers who would rather receive ongoing subscription payments rather than a one-time fee, since the subscriptions will eventually exceed the one-time purchase cost as well as provide a continuous stream of cash. That's great for the software industry, but, in many if not all cases, worse for the consumer over the course of time. You will take the changes, you will continue to pay the money, and, if the trend continues, if you don't like it, tough.
Look no further than Adobe's subscription services: A one year Photoshop CS5 (non-Extended) subscription, at $35 a month, will cost the consumer more over just 21 months than a one-time purchase at $699.
So, yeah, here's the real reason behind DRM: To extract more and more cash out of the consumer.