Railworks 3 to be released in september

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Oh and all of the crappy features in the world won't fix the fact that the AI sucks, and you cannot MU trains together. (They remain seperate locomotives, with seperate crew and such, and thus, only add to the weight.)
 
Sorry folks , but

GameStop / Impulse

Railworks 2 $14.99
RailWorks 2 USA Starter Pack 1 $34.48 ( includes : RailWorks 2 + Union Pacific Big Boy + SD70 Ace )
RailWorks 2 USA Starter Pack 2 $34.48 ( includes : RailWorks 2 + Challenger + SW1500 Switcher )

Don't be angry , but these packs are cheaper than Trainz 12 without any DLC and with the 20% off discount .
 
Not angry, but just want to point out to you that you really don't get as much of a value as it seems with that.

Let's see. You get an ES44, SD40, F7 with RW2.
You also get a big boy, a 70 Ace, a challenger and an SW1500 with the packs.

With TRS12, you get a bunch of jointedrail content, as well as access to the DLS and 3rd party sites, which have almost finished off the EMD build roster for the most part. There is also a few ALCos, Baldwins, and even a Fairbanks Morse trainmaster. Not to mention all of the rolling stock and routes that you would have to pay for with RW.

In any case, what I am trying to get at is if you pay a little bit more, you get a lot more.
 
Not angry, but just want to point out to you that you really don't get as much of a value as it seems with that.

Let's see. You get an ES44, SD40, F7 with RW2.
You also get a big boy, a 70 Ace, a challenger and an SW1500 with the packs.

With TRS12, you get a bunch of jointedrail content, as well as access to the DLS and 3rd party sites, which have almost finished off the EMD build roster for the most part. There is also a few ALCos, Baldwins, and even a Fairbanks Morse trainmaster. Not to mention all of the rolling stock and routes that you would have to pay for with RW.

In any case, what I am trying to get at is if you pay a little bit more, you get a lot more.

Thanks for the reply .
 
Guy's, I think this person is just fishing right now, and we are all taking the bait, he's loving it. :p
Are you talking about me ?
I just can't decide between the two series . If i choose Railworks i have to face with too many payware DLCs . If i choose Trainz , well i have to face a full priced product in every year .
 
Not really. You can get TS2010 for $30 now and I think there are vouchers and whatnot going around. You don't have to deal with the nasty DRM either (as long as you don't buy from Steam, of course.)
 
Are you asking us or telling us? "Sorry but RW is cheaper" sounds like you're making a statement rather than asking for help deciding. RW is cheaper, but $14.99 is still about $14.98 more than it's worth to me. Altho since I already own it the sale price don't matter to me.

Opinions and individual taste is what counts, unless you're tapped out I would recommend - wait for it - BUY BOTH OF THEM! :hehe: Total cost including shipping about $70 bucks, and since you'll spend many many hours playing with both before deciding which one suits you better, you'll be staying home and not driving anywhere, which means you'll save about $70 bucks on gas for your car, so in effect you get both games FREE, it won't cost you a nickel more than you would have spent anyway! :wave:
 
Are you talking about me ?
I just can't decide between the two series . If i choose Railworks i have to face with too many payware DLCs . If i choose Trainz , well i have to face a full priced product in every year .

Since when did we say you have to buy a new version of TRS every year. There are people out there that are still quite happily using TRS2004 (I personally still use TS09).

peter
 
I still use 06. Support or freeware/payware providers have little effect of my enjoyment of the program.

I have quite a bit of payware from JointedRail. Excellent content but the program and the content games have run their course. I shelved 09 and TS12. I'll miss the content I payed for as it was excellent but I'm having fun and enjoying the version I think is the best for me.

Freeware, Trainz wins in the debate. Money wise, adding up the payware I have bought and different versions of Trainz, I would break even between Trainz and RW. Money is not the issue, Steam and DRM are so I stuck with Trainz.

I chose the version of Trainz that works the best for me. Like anything else, it boils down to compromise. I'm a Mac user who waited for Trainz Mac. It's a non starter now because of the content. I'll stick with 06 and probably throw some cash the way of payware providers who still support my decision to stay with what I prefer. If not, no big deal. Trains still go around the track and I enjoy running them. It's a video game to pass the time not a way of life.

Dave......
 
Main problem I had was any complaints were answered with "It already does what we want it to do, who cares what YOU want?" And the cheerleaders chimed in with "Yeah, if you don't like it delete it and go away!"

So I did. :wave: Now they're finally figuring out that the majority of the people they chased off were freeware content creators. :'(

"But it is dishonest to say that AI and signaling/dispatch is not being worked on, when it is"

Another example of the "unofficial official" FIFO mentality at RSC...

http://forums.uktrainsim.com/viewtopic.php?f=304&t=117542

Admittedly my OP was a bit ranty but borne out of frustration at yet another bug that seems to be swept under the carpet while wooing the gullible with pictures of raindrops. (And yes, I'm working on my TS12 Westport to Achill route this afternoon!).
 
Derek's reply is pretty typical, someone reporting a legitimate bug and giving a useless reply. The whole attitude of the RW community (well it was RS at the time) made me give up on the game.
The new features do look interesting, the lighting especially. Interested to see how the superelevation is implemented and see how much user control there is over it. The raindrops are no doubt gimmicky but interested to see if it could lead to something useful like accumulation of snow on trains and the landscape.
 
Biscuits, biscuits, biscuits, tee-hee-hee

Been over a year since I had it installed, but it seems to me there was a key or button for wireframe view, W maybe? Anyway my problems were never with the route editor, just the scenario editor and AI traffic which they still insist is (1) user error because I don't have signals set up right, (2) impossible but you shouldn't want to do that anyway, and/or (3) easily done but you're going about it the wrong way.

http://railworksamerica.com/forum/viewtopic.php?p=24170#p24170

Okay Adam, the challenge still stands - you never did make that signaling demo route, now prove that the player is free to throw a manual switch one hour ahead of a scheduled AI train on ANY route with ANY signal setup in ANY kind of scenario, free roam standard timetabled new technology further enhanced or whatever works.

http://www.youtube.com/watch?v=GAZFDTHU-bc

Trainz can, railworks can not, rather than repeated shrill insistence that it can, PROVE IT.
 
[OT]Vern, the avatar/user icon you use over there: Could this be New Zealand, Midland line (Arthur's Pass) perhaps?[/OT]

No it's the Ferronor line in Chile. There's a few images on Railpictures.net, (search for Llanta) incredibly spectacular line but as it climbs to @10,000 feet above sea level it would require some of the the terrain to be dropped below sea level to comply with the maximum height limit in Trainz.

@sniper. The subsequent comment in that thread from the "unofficial official" sums it up, dig up a bit of ancient history and sling it towards a paying customer who raised a valid point/bug. It seems to me RSC want everything neatly controlled, compliant customers playing identikit payware routes created by their favoured developers.

Great fun today in TS12 working on my Irish route. Even with just the Transdem on the hills I can visualise how the rugged western Ireland landscape is going to look and I really don't worry about having to switch the points myself or pretend to run to a timetable anymore.
 
No it's the Ferronor line in Chile. There's a few images on Railpictures.net, (search for Llanta) incredibly spectacular line but as it climbs to @10,000 feet above sea level it would require some of the the terrain to be dropped below sea level to comply with the maximum height limit in Trainz.
I was wrong then. Locos looked like GE Uboats to me, in blue livery just like NZ 10 years ago. And the landscape is similar, admittedly not quite as high.

Back to topic.

Even AndiS is complaining in a German forum (on signalling issues):
http://forum.german-railroads.eu/index.php?page=Thread&postID=69094#post69094

He says, RSC would start working on things, but did not finish them and apparently never would as resources were shifted to new sub-projects.

The German market seemed to have been transferred to Aerosoft [Publisher over here] altogether and RSC seemed to be frightened by foreign challenges anyway, as long as sales of English locos and routes go well.

Both British semaphores and German KS colour light signals were underdeveloped. But the crowds demanded lighting on track and joggling foliage. [He does not mention raindrops.]

On the other hand - he says - a gamers' jury in a verdict stated: superb realism but gruesome graphics. Virtual railway enthusiasts apparently lived on a different planet.
 
Yeah, I got stuffed with biscuits and other irrelevant nonsense to the point where I eventually lost interest in trying to even explain what the problem is, which may have been the developer's plan all along. :sleep:

Vern, for setting switches take a squint at this;

http://forums.auran.com/trainz/showthread.php?t=76640

More clumsy and complicated than the ability to set a player path without turning him into an AI train would be, but it does work.
 
Yeah, I got stuffed with biscuits and other irrelevant nonsense to the point where I eventually lost interest in trying to even explain what the problem is, which may have been the developer's plan all along. :sleep:

Vern, for setting switches take a squint at this;

http://forums.auran.com/trainz/showthread.php?t=76640

More clumsy and complicated than the ability to set a player path without turning him into an AI train would be, but it does work.

Interesting... it ought to be possible to save the switch settings for a single player train in the session layer anyway. At one stroke that could make things so much easier. Any AI about would still operate switches, claim blocks and switch back to the player path as it does now, but unique to that particular session.

Keep us posted, Jim.
 
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