Quick Portal Manager - Needs Mission Code???

boleyd

Well-known member
While playing around I "rediscovered" Quick Portal Manager. I may have looked at it a long time ago but I was surprised to see a timetable system that actually had clock times as a part of the scheduling system Thus, you can make a TIMEtable of sorts. The control screen will not give you a quick time table view since it is cluttered with all of the stuff you need to set up a train with timed destinations.

So, I turned to Quick Portal Manager. It works but, as usual, not as I would expect. Once the process is understood I have a schedule working. However, there is a place to fill in a "mission code". That seems to imply the EIT scheme and thus the dreaded signals. Since it seems to work without the mission code does anyone know the purpose of the code in this case? Further on things may fall apart and I might find it was due to the need for a mission code.:'(
 
Hi Dick.

Quick Portal Manager does not need you define a mission code for any portal emotion entry. The UI enables to add a mission code for a train emotion entry, but it is an optional field and you can leave it with its blank default value. If you add a mission code, the emitted train will have this mission code already set when leaving the portal, but it is only an optional facility and not at all a mandatory one.

QPM is a rule that was written a few years ago under Trainz 2010 at a time where there was no ITs and no mission code rule. So you can perfectly use QPM without any IT or mission code.

Hope this helps.
Regards.
Pierre.
 
It seems to answer the need for an easy timetabled railroad management system. I have only run three trains with it so far but I allowed it to run,ate my evening meal and it worked well without me touching it.
Thanks
 
This is one of the better additions to Trainz. Once you set it up with time and consists you can change the time in the game to run different session.

Rob
 
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