JonMyrlennBailey
Well-known member
Let's use my TANE project route, Avery-Drexel for example.
This route is by TUME. By default there are no animated switch points, no super-elevation and built-in speed limits seem too high for some sections with tight turns to be realistic.
How does one add super-elevation to a TANE route originally without it?
Can the track parameters be edited for super-elevation or is track replacement necessary?
How does one get animated switch points into a route without it?
How can I determine speed limits for sections of the route that are realistic and are IAW American railroad standards based upon curve radius, whether super-elevation is present, grade, junction blocks, main line or yard switching or other criteria. If the speed is too high for a sharp curve I can almost "feel" the jolt as the camera turns suddenly.
In Surveyor, one can modify speed limits with signs or invisible triggers. One can also get the curve radius in Track mode, Advanced.
This route is by TUME. By default there are no animated switch points, no super-elevation and built-in speed limits seem too high for some sections with tight turns to be realistic.
How does one add super-elevation to a TANE route originally without it?
Can the track parameters be edited for super-elevation or is track replacement necessary?
How does one get animated switch points into a route without it?
How can I determine speed limits for sections of the route that are realistic and are IAW American railroad standards based upon curve radius, whether super-elevation is present, grade, junction blocks, main line or yard switching or other criteria. If the speed is too high for a sharp curve I can almost "feel" the jolt as the camera turns suddenly.
In Surveyor, one can modify speed limits with signs or invisible triggers. One can also get the curve radius in Track mode, Advanced.