TheBroughamGamer
THS-TSB
Hello,
I have started messing around with the creation of clutter assets and have noticed something interesting. The built-in clutter objects use a tag 'mesh-scale' to randomize their size when spawned using the manual place tool. When using the clutter effect layer it only seems to use either the first lower value or an average of them as there is no apparent size variation.
The only question I have is if that is an intentional thing so that the random scale only happens when placed manually or is there something I have messed up when setting up the clutter asset?
Kind regards,
Brougham
I have started messing around with the creation of clutter assets and have noticed something interesting. The built-in clutter objects use a tag 'mesh-scale' to randomize their size when spawned using the manual place tool. When using the clutter effect layer it only seems to use either the first lower value or an average of them as there is no apparent size variation.
The only question I have is if that is an intentional thing so that the random scale only happens when placed manually or is there something I have messed up when setting up the clutter asset?
Kind regards,
Brougham
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