JonMyrlennBailey
Well-known member
I have been customizing (kitbashing, if you will) a certain "aftermarket" (non-built-in/DLS-acquired) diesel locomotive <kuid:568725:100047> "CF7 Locomotive Amtrak Ver. 3" by jregner1955 lately in config. Giving her a new hornsound from the ATSF F7 loco, modifying her smoke behavior, lowering the bogeys a tad to look as if her wheels are more solidly touching the track rail tops, editing out cab sway (a TANE-exclusive behavior) altogether by adding these tags and corresponding values [suspension-pitch-limit,0....suspension-roll-limit,0] and just happened to notice these parameters in the file as follows:
bogeys
{
0
{
bogey <kuid:186817:100066>
reversed 0
rotation-permitted 0
sideplay-permitted 0
}
1
{
bogey <kuid:186817:100066>
reversed 0
rotation-permitted 0
sideplay-permitted 0
}
By default, rotation and sideplay of trucks WERE not permitted on this particular engine because the tags were set to 0, zero.
I figured the ROTATION had to do with the natural pivot of the trucks as the engine goes round turns. I test drove the engine and observed the trucks closely. Just as I had suspected, the trucks did not turn independently of the loco body as they should so I changed the rotation value from 0 to 1 and then that fixed that: the trucks pivoted in turns and the cars were following the engine more naturally in turns too, no longer jumping laterally at the couplers as before.
I was wondering about the sideplay values of the trucks. Should I leave that alone or set it to a 1 also?
Is there a reason not to permit sideplay?
Is there a reason the author of the loco "locked" the bogeys in place so they didn't turn or steer through curved track originally?
PS - Isn't it also customary for bogeys to be reversed (so the direction of the rear truck is opposite the direction of the front truck) as is the case with most GM/EMD locomotives?
bogeys
{
0
{
bogey <kuid:186817:100066>
reversed 0
rotation-permitted 0
sideplay-permitted 0
}
1
{
bogey <kuid:186817:100066>
reversed 0
rotation-permitted 0
sideplay-permitted 0
}
By default, rotation and sideplay of trucks WERE not permitted on this particular engine because the tags were set to 0, zero.
I figured the ROTATION had to do with the natural pivot of the trucks as the engine goes round turns. I test drove the engine and observed the trucks closely. Just as I had suspected, the trucks did not turn independently of the loco body as they should so I changed the rotation value from 0 to 1 and then that fixed that: the trucks pivoted in turns and the cars were following the engine more naturally in turns too, no longer jumping laterally at the couplers as before.
I was wondering about the sideplay values of the trucks. Should I leave that alone or set it to a 1 also?
Is there a reason not to permit sideplay?
Is there a reason the author of the loco "locked" the bogeys in place so they didn't turn or steer through curved track originally?
PS - Isn't it also customary for bogeys to be reversed (so the direction of the rear truck is opposite the direction of the front truck) as is the case with most GM/EMD locomotives?
Last edited: