How to make perfectly straight tracks in Surveyor 2.0:
1. Draw a single track along route West-East axis. (you can also take North-South)
2. Go to the "
Info" panel. (bottom right corner of the screen)
3. Select the first vertex of the track.
4. In the "
Info" panel, expand "
Pos" section, and edit the "
x" field by truncating fractions, then copy the value. (use "
Y" field, if you chose North-South orientation)
5. Select the second vertex of the track
6. Go to the "
Info" panel again, expand "
Pos" section and paste the value from step 4 into the "
X" field
Now you have a straight track perfectly following the chosen axis.
7. Press
Ctrl, click on the track and drag it to create a copy.
8. Repeat steps 3-6 for the
copied track, but with small modification in step 4:
- paste the value from the
original track, then add/substract the desired separation distance
- example:
original value was
576m, you want
5m separation, so you set the "X" coordinate in the copy to
581m
Now you have two parallel straight tracks. At this point you may also want to adjust "Y" coordinate to align the endings. This is your template that you can copy into different places of the route and adjust.
How to place the tracks in the target location and rotate them:
1. Select both tracks, press
Ctrl and drag to make a copy.
2. Move the copied tracks to the target location.
3. Place any scenery object next to the tracks, make sure that it has the rotation of 0 degrees (you can use "
Info" panel > "
Rot" section > "
Y" field to type the rotation directly)
4. Select everything in the following order:
- firstly all tracks to rotate,
- finally the object
5. Go to "
Info" panel, expand the "
Rot" section and type the desired location in the "
Y" field.
6. You're done.
Personally, I'm using this technique for all kinds of splines, not only tracks. It allows me perfect right angles for fences, curbs, etc. - I start with two splines with 0 - 90 degrees angles, I rotate them to the desired orientation and then multiply all splines by copying. Gizmo allows me expanding all splines to any length, preserving the angle. For tracks, I combine this technique with various templates e.g. for junctions, and sometimes I just copy the existing track and measure the approximate distance with an ordinary ruler.
For rotating, it's good to choose an object that is neither too big nor too small. I'm using "
n kamaz 1" <
kuid:370528:1036> for this (for this reason, I call it "Kamaz rotation"

). I'm not going to use this asset in my scenery, so if I see it anywhere, I know that this is a rotation left-over.
In general, the gizmo, the ability to copy individual objects by dragging, and "Pos"/"Rot" sections are together a very powerful Surveyor 2.0 swiss knife. If you master them, you can achieve great results in much less effort than in Surveyor Classic. The steps may look complex if you do them for the first time, but later they become very natural. Preparing the the track/spline templates takes me currently 1-2 minutes, then I can copy them anywhere and resize, saving hours of positioning by trial-and-error.