Putting HOG generated maps into TRS2006

I'm new to Trainz, but I've been trying my hand at creating some custom maps. I followed the tutorial located at http://freepages.misc.rootsweb.com/~wewain/trainz/Surveyor/Baseboard/Topology/TerrainGeneration/Computer-generatedTerrain.htm, but I can't figure out what to do when it comes to replacing the blank baseboard file with the HOG generated .gnd file (Step 8). The tutorial, which is set up for TRS2004 calls for replacing it in the C\ProgramFiles\Auran\TRS2004\World\Custom\Maps folder, but I don't have that folder.

Does anyone have any advice?
 
:D
hi wanderingtrekker

first thing you do is run 06 make a new route and save it.
Then close 06 open CMP find your new route then press CTRL+SHIFT+E
which will open your folder of your map in Explorer all you do then is replace the .GND file that is in there with the HOG generated .gnd file
then you rename the HOG generated .gnd file the same as the one you deleted then close the folder go back to CMP and select your new route and pressCTRL+M to comit next close CMP then run 06 find your new route and it should have the HOG generated map in there

hope this helps you
 
Create a new and empty one baseboard route in Surveyor, open for editing in CMP, replace the .gnd file with the HOG-generated one, commit in CMP and hope for the best :eek:. Don't forget to import the HOG texture set, too.
 
Create a new and empty one baseboard route in Surveyor, open for editing in CMP, replace the .gnd file with the HOG-generated one, commit in CMP and hope for the best :eek:. Don't forget to import the HOG texture set, too.

Edit: Oops, too late.
 
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