Pssssst! Don't tell Phil!

Hmmmm

Well, that's why we put out betas, them Three Blind Mice can never get colors consistent.

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Orange is pretty close, brown is a lot darker.
Haven't uploaded anything yet, so we can do more tinkering, gimmee an hour or so and I'll toss up a couple more candidates. Gonna try a reverse scheme too, more orange in it like the GE.
 
On the other hand...

I like the GE color scheme better, might not bother with the brown hoods.

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Last one is the shady side. Whadd'ya think?
 
they don't happen to be 25 ton whitcomb diesel switchers do they? (get it "critters":hehe: *crickets* oh, i give up).

EDIT: okay, now onto some business. sorry for hijacking your thread again sniper, but, after some careful tinkering, I've gotten the BLW's to where i think i want them.

screenie time...

5808660379_e792647ee8_z.jpg


actually, let me get a better one...

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there, i think you can see the pantograph better. its the one Pweiser did for his B&M tunnel motor. while i was at it, i swapped the default engine sound for Tume's electric sound and the horn for Pweiser's Tunnel Motor Air Whistle. What do you guys think? should i stick them on the DLS? (and yes, i know the panto doesn't quite touch the wire. i played with it, and that's about as far as i can go without it looking like the base is floating on top of the engine).
 
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Add the dirt and grime of 20 years of neglect

Hi Jim --

Yes, #8 and #9 are considerably better. But a bit too clean?

They would be even better with the worn and battered look of #7.

sawyer --

Perhaps continue searching for a pantograph that looks as if it has mounting points?

It took me ages to find the correct one when I was toying around with this, but it was worth while:

MoW_35_01.jpg


MoW_35_02.jpg


Phil
 
I Humyo'd 7 and 8, where you getting 8 and 9? Or is that in Australian money? :hehe: Actually I'm looking mainly for a color scheme here, if you like that one I can reskin 1-6 in those colors and weather 2 thru 8 in gradually increasing grubbiness. Or if you like any of the previous skins 1-6 we can preserve those and just clone more, it's not like it costs more for extra locos.

As for the BLW thingy, if you're not Pompous Picayune Pedantic Prototype Puritans who the hell cares? Add a pantograph to some, add a second pole facing the other way to others, make one with a pole and pantograph while we're waiting for some genius to figure out how to animate the swivel. What I'm looking at;

thumbnail_large.jpg


That contraption has a luggage rack stolen from a Rambler station wagon and scaffolding stolen from a construction site on the roof, with the pantograph on top of that. Dunno if that's the same model (remember I'm the guy who can't tell an SD7 from an RS11 unless they're labeled) but if you add some type of rack attachment with the pantograph on top of that, it would reach the wire and as my brother would say, "It looks official". :cool:
 
Hi Jim --

Yes, #8 and #9 are considerably better. But a bit too clean?

They would be even better with the worn and battered look of #7.

sawyer --

Perhaps continue searching for a pantograph that looks as if it has mounting points?

It took me ages to find the correct one when I was toying around with this, but it was worth while:

MoW_35_01.jpg


MoW_35_02.jpg


Phil

oy vey...well, i thought about that one, but now i'm worried it won't reach too. I'll try it, but the one i've got looks decidedly more, well, "american" to me. and it's an american engine anyway, no use trying to explain how a box motor built in the 1920's has a european panto from the 1950's on it:hehe:

sniper-

i would do that, but i'm not sure how to go about it. I've heard rumors ( :hehe: ) that a Sacremento Northern engine might be coming out, so maybe i could rip the panto and its mount off that thing and go from there. for the time being, it looks like these are just my beasties to play with.
 
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Can't count

Jim --

My mistake.

7 & 8 are the last two - I like them, particularly if you could add the effects from 6.
 
That's why I do multiples, you don't like that one drive one of the cleaner ones, Phil will probably like number 6 the best. :hehe: You can take #1 when I upload it and try weathering one yourself, gotta warn you tho it's a beast.

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Some models are like this, whatever program the guy created them in he designed for a single color model. All the blocking I did in the upper right corner shows that the pink rectangle is the only one actually used for the buffer mounts, none of the rest appears on the model. I think the entire cab roof is mapped from a single pixel, but the left and right cab sides have their own individual texture files.
 
While we're on the subject, Phil, do you like red pantographs or were you just too lazy to repaint them some other color? All the period photos I've seen are black and white, I dunno if there was a traditional color for pantographs back in the day.
 
Yep, I'm lazy

Jim --

" ... Phil will probably like number 6 the best."

Having seen them all, the two I like best are #3 and #4.

" ... Phil, do you like red pantographs or were you just too lazy to repaint them some other color?"

The latter.
 
Me too!

Robert Heinlein once philosophized that progress is not made by ambitious men - progress happens when lazy men are looking for an easier way to do something. :wave: Anyway, I don't really care, the red pantograph kinda grows on you.

Any installation troubles? Looking them over, I see I need to change the thumbnail, aside from that I think they're ready for upload.

On a semi related topic, for TS2010 methinks you need a Downtown Traction 2C version;

http://forums.auran.com/trainz/showthread.php?t=74270

What I would suggest is get rid of them trailers altogether.
 
That thumbnail

Jim --

I actually have three copies of TS12 on my PC - the usual install, a sandbox installation where I test things, and one I use with the beta releases.

I dragged and dropped that humyo file into the sandbox, once I had removed all other downloads. Installed perfectly. There were missing dependencies which I downloaded using the CM Download Helper.

All seems fine - no yellow ! . It's only when you view the thumbnails ... .

And those trailers - the author took the original that he had uploaded to the DLS. The modifications that he made included rotating them 90 degrees. He then uploaded the revised version using kuid2:xxx:yyy:z+1, where z = original version.

So the revised obsoletes the original in all the routes which used it.

I honestly can't be bothered going back to previous versions of Trainz to correct these bugs that are introduced by others. The TS12 version should be just fine.

Phil
 
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Funny thing is I was reading your "wuffos" (wuffo you made this version, wuffo you made that version) and it was always to fix something somebody else broke. Thinking it over, I figured you hadn't made any changes to the trackplan, so what happens if I clone the four built-in sessions and change the map KUID for 2a or 2b? Works fine, aside from the sideways trailers blocking the track leading to the coal hoppers. Replaced the player engine with the DT GE3 no plow, replaced the AI engines with a Harbormaster RSD5 and an IndustRail RS11, works fine, looks cool. Then I saved to CDP and imported to TS12 - trackplan hasn't changed there either, but TS12 is so weird I got a script error on the portals, changed the Central Portal setup to fix that, got another script error on the HTML asset thingy. IndustRail RS11 came out of portal A1, stopped dead since it couldn't find the first trackmark. At that point I gave up, probably easier writing a new session from scratch for TS12 instead of trying to get a TS2010 session to work.
 
But it has changed

Jim --

The track plan has changed between '10 and '12.

In the TS12 version I have added the She'll Be Right Cement Plant at the bottom right and the Loafer and Acme facilities near the Gasnlite Plant.

The AI track in '10 has only two portals - the AI track left one portal, ran through the station area and then back to a portal adjacent to the first. For some reason, though, in '10 the AI was unreliable doing even this simple task so it's been changed to what you see in '12.

The other change which will really crate havoc with the old sessions is the renaming of all the industries.

If you could wait a few days I'll be uploading a session that is really intended for multiplayer but should work extremely well for a single player. Almost all the industries will be configured to produce and consume commodities. It could provide a template for your sessions.

Phil
 
Well, that's cool, but I'll probably clone DT 2b and make a DT 2c for TS2010. I'm only using TS12 for testing purposes at the moment, on my system it ain't ready for prime time yet - needs about six more patches. Maybe seven. :p
 
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