Pssssst! Don't tell Phil!

sniper297

Coconut God
77880562.jpg


83050560.jpg


54462364.jpg
 
don't put numbers on them...then we can have a huge fleet! (now, if only we had some easily accessible interurban cars)
 
Yeah, need some dual powered interurban and dual powered 4000 series L cars WITH PERMISSION TO RESKIN AND REDISTRIBUTE, this nonsense of "share by email but never upload anywhere" makes them useless for sessions. That's the primary reason I snagged these, don't have the usual "may not be modified or redistributed, if you reskin you must credit yadayada", is that permission denied or permission granted with provisions? This guy, PWeiser, says "Free for any use whatever - reskinning encouraged." That's what I like to see on freeware, it's a hobby, not a job. :cool:

28886918.jpg


I think that's pretty much what the final color scheme and logo will be, now on to weathering. Probably gonna clone and rust up the bogies while I'm at it.
 
Uploading cabviews and bogies now, testing complete, now to clone and weather. The two unweathered versions should be ready tomorrow. Tomorrow here, I mean, which will be the day after tomorrow in Australia since it's 5:30 tomorrow morning in Sydney. Youse guys ARE aware that you're in the future and upside down, right? :hehe:

62244778.jpg


63841649.jpg
 
Round Tuit

Hey Jim --

Excellent work, but too clean - far too clean! I'll certainly look forward to the dirty versions. In the meantime, if you want to see real weathering take a look at some of the locomotives by "cnr". He's a master at it. From memory, the Clinch locomotives are the "worst" I've seen.

You might have a bit more leverage with Justin that I have. Some time ago I contacted him about an update on this traction loco that he did ages ago:

AprilFuels_03.jpg


DTC_beta_02.jpg


The reply was along the lines "when I get around to it". Perhaps you could offer him one of these and say "Now you have a round tuit, give us the update":

http://myweb.westnet.com.au/roundtu-it/TUIT.HTM

Hmm - with these new locomotives it looks like I'll have to work up a multiplayer session too.

Phil
 
Batteries not included, some assembly required, accessories sold seperately

Yeah, that's why I jumped on these as soon as I saw the license and the fact that ALL dependencies are on the download station or built in. Much as I love Jointed Rail stuff you can't use most of it in sessions intended for distribution without setting your self up for a lot of "hunt the KUID" tech support, and forget about multiplayer.

Gimmee a KUID and download link for that one, I'll see what I can do.
 
lol, yea it actually was started, but it got shelved. i still can't give any completion date on it, but i will try to have it accessible on the DLS. this one was never really mass distributed and i will try to correct that.
 
You think you got problems, I got a bunch of back burners on my back burners. :hehe:

Well, I normally tend to over weather, I think I MIGHT have achieved some subtlety this time.

11452352.jpg


64728192.jpg


88011463.jpg


16310240.jpg


The hood tops and side frames on this one are problematic, I think the whole smash is mapped from 3 or 4 pixels.
 
One trolley pole = uni-directional

Jim --

A comment and a suggestion.

The comment:

The steeple cab loco in the image above has only one trolley pole which means that the locomotive can operate in only one direction. Now I guess an ultra-intelligent guy like you could use one of the PEVSoft tools to add another attachment point and add sparks to the new pole, but an easier way might be to focus on another locomotive, like the "Freelance GE Traction Locomotive" by the same author. I actually think that it's as better model too. Or perhaps the "NH EY-2a" that has a pantograph.

The suggestion:

Download "Gov of Canada Grain1" and "Gov of Sask. Grain1" by "cnr". I'd swear that each piece of rust and grime has been added one pixel at a time.

Phil

Edit --

Jim -- A while ago Justin give me permission to upload his loco on RapidShare. Here:

https://rapidshare.com/files/278363892/Loco_Y_S_Boxcab.zip
 
Last edited:
Hmmm, looking at that it appears it's supposed to swivel 180 degrees for reverse, but this one don't. The GE cycles thru four presses of the pantograph button (I'm using Raildriver, I don't have a clue what the pantograph key is) down, aft up, both up, fore up, then down again. Anyhoo, here's the four GE locos so far;

93310619.jpg


76333829.jpg


51421773.jpg


38163208.jpg


66066361.jpg


For some reason this has a "port side" attachment mesh by default that goes on the port side of the cab, after repainting that to match the other side I tried removing the mesh in CCP and it works fine without it. Dunno why you would want two different textures on different sides, but the option is there. Next up is the plow is a different mesh, if it works without the plow I'll make variations with no plow.
 
Viruses and trojans from RapidShare free, or do they charge extra for them? :hehe: Think I got it downloaded, I'll let you know. Meantime here's GE #4 with and without plow;

51562651.jpg


I like the look of the "cowcatcher" one better, but I'll probably upload both since I know there are weirdos who actually LIKE snow. :o
 
Jim --

I like that last screen shot. Both versions.

I think I see that little Tem II side-rod loco in the background? And in one of your very first shotz the V51? Still to come from me are standard gauge versions of the "kDB" and "kDB" narrow gauge mini-locomotives that are on the DLS.

Phil

"I don't have a clue what the pantograph key is." Numeric key pad, NumLock activated; the "End" key.
 
Last edited:
Hmmm, no cabview. Okay, so before nagging Justin for permission to upload, I guess I should dig out that switcher console and kitbash a cabview, unless he's working on one. Tem II, yeah, I think we talked about that before - I don't see enough room to add a logo, and half a gallon of paint would probably put the little beastie over gross weight. In fact a quart of paint on the roof would make it topheavy so it would blow over in a strong wind. :hehe: I'll see what I can do, but no elbow room, no guarantees. I don't think I even have a paintbrush that small.
 
not to beat a dead horse, but personally, i do like the BLW locomotive you did first. As far as i know, there's no law that says you can't run with the trolley pole facing towards the direction of travel, instead of away (Besides, i use the basic BLW engine on the Downtown Traction anyway:hehe:).
 
" ... there's no law that says you can't run with the trolley pole facing towards the direction of travel ... ."

Possibly not laws of physics, but certainly a law of dynamics. On perfectly straight track with perfect alignment of the track and overhead wire it would work. But just a fraction of an inch sideways movement of the pole on a curve or bump would result in a twisting action that would make the whole pole want to rotate 180 degrees, probably damaging the overhead.

The loco can only operate with the pole trailing.
 
not to beat a dead horse, but personally, i do like the BLW locomotive you did first. As far as i know, there's no law that says you can't run with the trolley pole facing towards the direction of travel, instead of away (Besides, i use the basic BLW engine on the Downtown Traction anyway:hehe:).

How about a couple of rules - it was banned on most Australian Tram Systems.

But theres not a real lot to worry about as the pole is not touching the trolley wire anyway.:hehe:
 
Man is born to Trouble as the Sparks Fly Upward

Can I get an "AMEN!" from the choir?

AMEN!!

Thank you. :wave:

Hallelujah!

Okay kids, that's enough, let's not get carried away. :hehe:

Well, main problem would be pushing the little beast, I suspect you could push for short distances at low speeds in a straight line, but any curve it would tend to pop off the wire toward the outside of the curve snap crackle pop. In real life that is, ingame it really has no effect, in fact you can actually drive these things with the poles down. Possibly if we can get ahold of the creator we can ask him if there's a way to animate the swivel 180 degrees?

On to other business, I sent Justin a beta to see if anything can be done with the windows. I prefer to use the actual body mesh for the cabviews whenever possible, looks more realistic for switching moves;

http://www.youtube.com/watch?v=oIRFwdb9xrk

It's a little skittish, investigating that I found it uses the PRR GG1 engine spec, which apparently has a built in catapult for notch one. I release the brake, bump into notch 1, break the sound barrier and enter low earth orbit before I can drop back into idle for re-entry and splashdown. Did another clone and changed that to the Freelance engine spec used for the other two sparkies, that works a lot better.
 
I meant more laws in trainz than anything else:confused: I wonder, though, if on the BLW boxcab, if you could sub in a pantograph for the trolley pole. that would solve the directional issue, as a pantograph (especially one central one) wouldn't need to be turned.
something like this:

sn-653.jpg


The Sacremento Northern (back when it was under wire) ran an arrangement similar to that. A central pantograph flanked by a trolley pole at each end (well, one on this engine, but i've seen it both ways). Not exactly sure how one would go about swapping a pant for a trolley pole, but hey, it might be worth a shot.

just a thought, take it for what you will (edited down heavily, since i've been rambling alot recently)
 
Last edited:
Back
Top