Is there a way of "clamping" progressive meshes? By this, I mean prevent them from clipping the polys?
Most people's computers (though by no means everyone's) can easily handle the amount of detail found on the older models, yet TRS continues to cut back to save the frames.
It would be nice to run some of Pikka's Mk2s in the same shape they were in real life.
BidMod.
Most people's computers (though by no means everyone's) can easily handle the amount of detail found on the older models, yet TRS continues to cut back to save the frames.
It would be nice to run some of Pikka's Mk2s in the same shape they were in real life.

BidMod.