I have been upgrading one of my routes and noticed several issues when it was loaded into Surveyor in the current PC build for TRS22 (build 132284):
1. The water was flickering everywhere.
2. Some parts of the ground had water where I never placed it before, and it looked different than the water I was using.
3. Changing the evironmental water type in Surveyor made no difference in the appearance of the water on the route.
4. I had seen this a few years back for the same route and thought I had fixed it, but the problems re-appeared again.
I checked the forum on this issue and saw a number of posts dealing with those problems. I decided to do some tests of my own and I found that in addition to the Water type I had chosen in the route environment settings, there were three water effect layers present that I had never added myself nor seen until I went looking for them. Those conflicting effect layers were what was causing all the problems I was seeing.
This route has been around for some time, and I have upgraded it from one version of Trainz to another. Since I did not knowingly add those effect layers myself, I can only surmise that when the route was loaded into a new version of Trainz and then saved, it was Trainz somehow converting and adding those effect layers from the older water versions.
How I fixed this issue. The only way I could eliminate all the problems once and for all was to delete all three water-effect layers and then once again re-apply water to the parts of the route that needed it. Tedious yes, but it did solve all the issues.
BTW I was not happy with the current environmental water choices available, so after doing some research and seeing how those were done, I ended up creating a new build 4.7 one that I am in the process of uploading in parts to the DLS. My new <kuid:439337:120828> SAP_Running_Water environmental water type should be available in a few days. It has a running/moving water look that I think you all will like.
Bob
1. The water was flickering everywhere.
2. Some parts of the ground had water where I never placed it before, and it looked different than the water I was using.
3. Changing the evironmental water type in Surveyor made no difference in the appearance of the water on the route.
4. I had seen this a few years back for the same route and thought I had fixed it, but the problems re-appeared again.
I checked the forum on this issue and saw a number of posts dealing with those problems. I decided to do some tests of my own and I found that in addition to the Water type I had chosen in the route environment settings, there were three water effect layers present that I had never added myself nor seen until I went looking for them. Those conflicting effect layers were what was causing all the problems I was seeing.
This route has been around for some time, and I have upgraded it from one version of Trainz to another. Since I did not knowingly add those effect layers myself, I can only surmise that when the route was loaded into a new version of Trainz and then saved, it was Trainz somehow converting and adding those effect layers from the older water versions.
How I fixed this issue. The only way I could eliminate all the problems once and for all was to delete all three water-effect layers and then once again re-apply water to the parts of the route that needed it. Tedious yes, but it did solve all the issues.
BTW I was not happy with the current environmental water choices available, so after doing some research and seeing how those were done, I ended up creating a new build 4.7 one that I am in the process of uploading in parts to the DLS. My new <kuid:439337:120828> SAP_Running_Water environmental water type should be available in a few days. It has a running/moving water look that I think you all will like.
Bob
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