Problem in "HTCR BLACK" Trucks..!!!

Jazzi

Member
Hi Everyone
I am facing Problem in "HTCR BLACK" Trucks in SD75I Locomotive. The Wheels of Truck (Bogey) remains STATIC when Locomotive Runs.:(
Is there any way to make wheels Rotate when Locomotive Runs ??
 
There is a way...

Open the truck for edit, look in "bogey.lm.txt" for "animationCutOff = 0.1;"

Alter the number till it is ok, or more simple, remove the whole line.

:)
 
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There is a way...

Open the truck for edit, look in "bogey.lm.txt" for "animationCutOff = 0.1;"

Alter the number till it is ok, or more simple, remove the whole line.


:)


Thanks for reply
There is only "animdist"option in config.txt in open for edit HTCR Trucks.
Only Bogey.im is available,its txt file is not available,then how it is possible to alter or remove value of "animationCutoff=0.1"
 
Animdist. What number do you have there? And changing that number, should make the wheels to turn. Play with it until you get the proper speed.
 
I don't think there's a standard for that number.

Small wheels need another number than big wheels.

If I see wheels that turn too fast or too slow, I change that AnimDist number to get it right.

One 360 degree turn of the wheel is a number of distance.

☼...☼
 
I've changed animdist numbers.
Wheels donot rotate.
Asset KUID is <kuid:584038:100002>.
Any Possible way to Rotate Wheels of Bogey ??
 
Any Possible way to Rotate Wheels of Bogey ??
animdist affects the speed of rotation - it does not control whether or not the wheel rotates at all.

The KUID you quote is not on the DLS so it is impossible to look at the asset to see what the problem might be.

If the asset does not use a ...lm file for the mesh then the most common fix for this problem cannot be used. Are you sure that the bogey is actually animated?

The best way to solve your problem is to replace the bogey on the traincar with one that works properly.
 
1) Post the bogey config.txt if you are interested in getting any help.

2) Animdist has nothing to do with the problem you described as Dan states above.

3) If the bogey has a mesh-table with this tag it's pretty old:
animation-loop-speed 1
Delete that tag.

At 1st I thought you were talking about Phil_C's WOT locos - they're getting a bit old and did have some problems in TS09. but most all were payware and IIRC were fixed.

Bob Pearson
 
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1) Post the bogey config.txt if you are interested in getting any help.

2) Animdist has nothing to do with the problem you described as Dan states above.

3) If the bogey has a mesh-table with this tag it's pretty old:
animation-loop-speed 1
Delete that tag.

At 1st I thought you were talking about Phil_C's WOT locos - they're getting a bit old and did have some problems in TS09. but most all were payware and IIRC were fixed.

Bob Pearson

Bogey Config.txt

animdist 3.66
username "HTCR BLACK"
trainz-build 3.4
kind "bogey"
category-era "1800s;2000s"
category-region "00"
category-class "ZX"




mesh-table
{
default
{
mesh "bog.im"
auto-create 1
}
}


thumbnails
{
0
{
image "pictures_15992_ARCRailsUSA 054TRUCK.jpg"
width 50
height 50
}
}
kuid <kuid:584038:100002>


kuid-table
{
}
 
I'd have to say that's a probable cause. Just see if the animation file bog.kin is in the folder with the bog.im file.
I was able to track down a copy of the model on TrainStop website but none of the dependencies including <kuid:584038:100002> appear to be there for download on that site.

Bob Pearson
 
I don't think so, if the author did not include any animation. Why not find a look a like bogey that has rotating wheels? ☼
 
I don't think so, if the author did not include any animation. Why not find a look a like bogey that has rotating wheels? ☼

OK
JR SD70ACe bogie has excellent rotating wheels so i decided to replace it.
When I replaced Bogie with JR SD70ace and see how it looks...!!!!

CN-SD75I.jpg
 
Looks like the bogeys need to be raised & possibly moved forward or backwards on the loco attachment points. I'm thinking both bogeys need a 180 degree rotation as well. This has been covered many times in the Forums. But, since you may be new to Trainz, the information below tells you how to raise and rotate the bogeys as well as how to move them forward/backward as needed so they fit correctly. You will need to clone the bogey and work with the cloned version.

You add the Position and/or Orientation tags to the loco mesh-table in the config.txt file. Once you get the bogeys positioned correctly see if the wheels turn in the correct direction. If not that can be adjusted via the loco config.txt file by changing the numbers in the "reversed" line of the bogey container (0 to 1 or vice versa). GOOD LUCK!

******
I'm bumping this 3-4 month old thread to provide a little more info on the Position and Orientation tags for TS2010. These tags do not work in TRS2006. Hopefully, this info may help others needing to do these things. The Forum's very poor search capabilities really make things difficult to find this kind of information. Often, you can find it faster with a Google search.

I had some SD40-2 HTC bogies I wanted to use on some locos that had poor looking bogeys. However, to work these bogeys needed to be lowered and moved away from the fuel tanks and the rear bogey needed to be rotated 180 degrees. First clone your original assets before making these changes and use the cloned version for the changes. Here is the config file changes to the mesh-table container I used to accomplish this for the rear bogey by adding the Position and Orientation lines:

mesh-table
{
default
{
mesh "mesh.im"
auto-create 1
position 0,0.35,-0.19
orientation 0,0,3.15
}
}

Under Position, the 2d number (0.35) moved the bogey back toward the rear of the loco and the 3d number lowered the bogey onto the tracks. Under orientation, the 3d number reversed the bogey 180 degrees.

I also had three scenery transformers that I had converted to products but 2 of the 3 needed a 90 degree rotation when placed on a depressed center flatcar so they did not hand too far over the edges of the car. One of the 3 also needed to be both rotated 90 degrees and shifted off center of the car for the same reason. Here is the config file changes I used to accomplish the rotation and the shift of the transformer from center to the left side of the car.

mesh-table
{
default
{
mesh "transformer1.im"
auto-create 1
position 0.75,0,0
orientation 0,0,1.58
}
}

Under Position, the 1st number (0.75) moved the transformer to the left side of the car. Under Orientation, the 1.58 turned the transformer 90 degrees.
 
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