Hi friends,
It's been a very long time since I last did anything involving Trainz, dropped out from the community due to illness (and frustration with where Trainz as a product was going at the time), so missed out on the whole crowd-funding event for T:ANE etc, but recently received an email with a discount offer for T:ANE, it's tempted me to consider getting back in, but have a few questions would appreciate some frank answers to. So with no further ado, here they are:
1. Can routes by exported from TS2009 / imported into T:ANE? I'm thinking where in the TS09 Content Mgr utility, selecting to export a route and all it's dependant assets, then taking that probably large CDP file and import for use in T:ANE, is this possible, how well does it work if can?
2. Is scenario writing again possible? Many years ago, was using TPR's excellent Scenario Creation System (SCS), and their follow up product SCS2006 to write "stories", scenarios for players to experience. I found "driver sessions" lacked the sophistication I wanted, TPR's utilities had the flexiblity I needed to make more realistic and adaptive scenarios.
2.a) Does SCS2006 work in T:ANE?
2.b) Has since TPR released a subsequent upgrade (sorry, I totally lost track of it's develop over the years)
2.c) Failing that, does TrainzScript still exist, is it still supported, what's your experiences with it?
3. What are layers, how do they work? This idea started to be developed with TS2010 from memory, as I recall, the idea was you could use someone else's route, but then apply changes to it via a layer, leaving the original route untouched. How much does this allow for changes? Say, if I wanted to change switch names, or add an extra siding, or wanted to replace the signals the creator used, or heck, I decide I want to plough a tunnel right through one of their lovingly crafted mountains (hehe), can layers support all that?
4. General experiences with T:ANE? Yeah, I know I'm asking a biased crowd, but figure the people posting here are the most engaged with the product on a regular basis, so you know are the most likely ones to know where the 'dirty laundry' is, what you find joyful / aggravating etc. As mentioned above, my personal interest is making scenarios, so specifically that, but just general route editing and things like that would be of interest as well.
Ok, that about wraps it up from me, thanks in advance to those who take the time to read/reply to my post, gods, it's been 7-8 years ago since I last was here, hopefully this forum is still the same friendly helpful community it was back then.
:wave:
It's been a very long time since I last did anything involving Trainz, dropped out from the community due to illness (and frustration with where Trainz as a product was going at the time), so missed out on the whole crowd-funding event for T:ANE etc, but recently received an email with a discount offer for T:ANE, it's tempted me to consider getting back in, but have a few questions would appreciate some frank answers to. So with no further ado, here they are:
1. Can routes by exported from TS2009 / imported into T:ANE? I'm thinking where in the TS09 Content Mgr utility, selecting to export a route and all it's dependant assets, then taking that probably large CDP file and import for use in T:ANE, is this possible, how well does it work if can?
2. Is scenario writing again possible? Many years ago, was using TPR's excellent Scenario Creation System (SCS), and their follow up product SCS2006 to write "stories", scenarios for players to experience. I found "driver sessions" lacked the sophistication I wanted, TPR's utilities had the flexiblity I needed to make more realistic and adaptive scenarios.
2.a) Does SCS2006 work in T:ANE?
2.b) Has since TPR released a subsequent upgrade (sorry, I totally lost track of it's develop over the years)
2.c) Failing that, does TrainzScript still exist, is it still supported, what's your experiences with it?
3. What are layers, how do they work? This idea started to be developed with TS2010 from memory, as I recall, the idea was you could use someone else's route, but then apply changes to it via a layer, leaving the original route untouched. How much does this allow for changes? Say, if I wanted to change switch names, or add an extra siding, or wanted to replace the signals the creator used, or heck, I decide I want to plough a tunnel right through one of their lovingly crafted mountains (hehe), can layers support all that?
4. General experiences with T:ANE? Yeah, I know I'm asking a biased crowd, but figure the people posting here are the most engaged with the product on a regular basis, so you know are the most likely ones to know where the 'dirty laundry' is, what you find joyful / aggravating etc. As mentioned above, my personal interest is making scenarios, so specifically that, but just general route editing and things like that would be of interest as well.
Ok, that about wraps it up from me, thanks in advance to those who take the time to read/reply to my post, gods, it's been 7-8 years ago since I last was here, hopefully this forum is still the same friendly helpful community it was back then.
:wave: