Poor Route Performance

socalwb909

Photo Creator
-I've been working on a route off and on for quite a while now, years. I probably Started it in Trainz 2009 or 2010. As of lately, in the latest version of T:ANE, I've been getting very poor frame rates within the route, rather it's in surveyor or driver. I'ts never been like this in the past. Here's some things I can say whats going on. When I first go to edit the route, all appears to be fine, until I move the cursor, frame rates drop and continue to drop further. While in driver, same thing. All it takes is 5-10 minutes into a session and I'm down to 10-15 fps. I can't figure out for the life of me what is causing such bad performance on my unfinished, barely anything on it, trees, buildings, textures, etc. route. I can literally close my route, go to kickstarter county or another finished route and get 60+ fps on any other route, with settings maxed out. Here's another thing is weird, I get better frame rates at 15000 draw distance than another draw distance, like 4000m, but only for a while.
-Whats going on here? What info do you guys need from my side to paint this picture better? Some stats... T:ANE is on its own Samsung Evo SSD, my vvv computer specs vvv are below. I have no faulty dependencies, only missing dependencies for a few other routes. Where and or what should I be looking for? Any help would be greatly appreciated.

-Joe
 
Is your computer doing other things other than running Trainz for example the endless Windows updates these past few months. Have you tried review all the option under each menu in Windows Setting. Microsoft enables practically everything by default within Windows and on a gaming machine (and many others) other than firewall/anti-virus the majority can all be switched off saving on both CPU and system memory resources.

Low frame rate is not only down to your computer, the monitor and its cable all do their part. Not set to the preferred resolution or refresher rate, poor connections etc. all contribute to poor overall performance.

As 'pware' suggested is the graphic driver up to date but equally have you recently updated a driver not only on graphics but the likes of USB and the previous one was actually better. Peter
 
Video drivers would affect all routes he tries to run, which it is not. The same goes for the firewall and AV, it would not affect only a single route. I would suggest you look into your dependencies and see if there is something that does not belong there, or if there is something that is huge in MB size. You may have something on your route that is a FPS pig. You can also try saving your route to a new name, and then just try swapping out with bulk asset replace one item at a time to see if you can find the culprit.
 
Could be a bad spline added recently, there's a Wire Mesh fence for example which will kill frame rates.
 
One suggestion that might help is to make sure that your graphic card drivers are up to date.
-I'm the king of updates, ,everything stays up to date ;). JK, but yes, I stay on top of my updates for the most part. There was an Nvidia update I just noticed today.
Is your computer doing other things other than running Trainz for example the endless Windows updates these past few months. Have you tried review all the option under each menu in Windows Setting. Microsoft enables practically everything by default within Windows and on a gaming machine (and many others) other than firewall/anti-virus the majority can all be switched off saving on both CPU and system memory resources.

Low frame rate is not only down to your computer, the monitor and its cable all do their part. Not set to the preferred resolution or refresher rate, poor connections etc. all contribute to poor overall performance.

As 'pware' suggested is the graphic driver up to date but equally have you recently updated a driver not only on graphics but the likes of USB and the previous one was actually better. Peter
-No, as I stated I can switch from my WIP route and go to another route and all is good. I know it's not a driver, update, firewall, etc. issue. It's something within the route itself.
Video drivers would affect all routes he tries to run, which it is not. The same goes for the firewall and AV, it would not affect only a single route. I would suggest you look into your dependencies and see if there is something that does not belong there, or if there is something that is huge in MB size. You may have something on your route that is a FPS pig. You can also try saving your route to a new name, and then just try swapping out with bulk asset replace one item at a time to see if you can find the culprit.
-Thanks for your input, I'll try what you have said. I wonder if the 'world origin' has anything to do with it, or the string table in the config. I've even took the time and deleted close to half of the baseboards of the entire route to see what would happen, and was down to 8-10 fps while doing so, still didn't have an effect in fixing the fps issue.
Could be a bad spline added recently, there's a Wire Mesh fence for example which will kill frame rates.
-This is a possibility but doubtful but I will look into this as well.

-Joe
 
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-I've been working on a route off and on for quite a while now, years. I probably Started it in Trainz 2009 or 2010. As of lately, in the latest version of T:ANE, I've been getting very poor frame rates within the route, rather it's in surveyor or driver. I'ts never been like this in the past. Here's some things I can say whats going on. When I first go to edit the route, all appears to be fine, until I move the cursor, frame rates drop and continue to drop further. While in driver, same thing. All it takes is 5-10 minutes into a session and I'm down to 10-15 fps. I can't figure out for the life of me what is causing such bad performance on my unfinished, barely anything on it, trees, buildings, textures, etc. route. I can literally close my route, go to kickstarter county or another finished route and get 60+ fps on any other route, with settings maxed out. Here's another thing is weird, I get better frame rates at 15000 draw distance than another draw distance, like 4000m, but only for a while.
-Whats going on here? What info do you guys need from my side to paint this picture better? Some stats... T:ANE is on its own Samsung Evo SSD, my vvv computer specs vvv are below. I have no faulty dependencies, only missing dependencies for a few other routes. Where and or what should I be looking for? Any help would be greatly appreciated.

-Joe


My setup is usually pretty fast but I have one route from the dls that slaughters my frame rate. Looking at it's terrain, I concluded that the terrain was made in Transdem or similiar but set to a 5m grid for the entire landscape, not just the terrain under the track as is recommended. Did you make the terrain using DEM ? If so this might be one possibilty.
 
I have a route like this as well. This is one of the downloaded, much, much older routes from the DLS which I love to drive. The newer sections I've added on have the best frame rates and little if any stutter, but the original section is awful. Recently I took a good look at the assets used and I've started replacing them with newer similar models. This has improved the frame rates tremendously in those slower sections, which has lead me to believe the older assets lack any kind of LOD and have way too many polygons in the first place.

I have also found, overall, that grass splines and some telegraph, fences, and other spline objects will kill a route dead in its tracks while they turn the route into a slide show. No matter how great a system you have, these assets will melt it down to a puddle of goo. These assets look really, really, nice, but each segment is too high a poly and the way splines work, makes them worse due to the GPU never having a chance to relax and release resources.

Older textures too seem to have an issue as well for some reason, in particular those that we've rotated around. I've recently started replacing those with newer and better similar ones, and that has helped along with the other things.

What I have done in the past, and still do today, is to use the ALT+Y and walk along the ground and make note of the worst performing area of the route and investigate deeper. T:ANE helps even more with this because of the separate profiler we can run which shows us the statistics and frame rate as we move along through the route.


With that said, I would start looking at the route assets, and yes the terrain, textures, splines, and other things to see what's going on.
 
Didn't know about the ALT-Y. My route has grass splines and is working well so far on a laptop with an 860mx video card, but I will watch and make sure it doesn't get worse.

Never thought of the old stuff being the cause, I was thinking more along the lines of high megabyte stuff.
 
Didn't know about the ALT-Y. My route has grass splines and is working well so far on a laptop with an 860mx video card, but I will watch and make sure it doesn't get worse.

Never thought of the old stuff being the cause, I was thinking more along the lines of high megabyte stuff.

The grass splines are very asset-creator dependent and you luckily chose some good ones. Others, especially many of the older ones, are not so nice on the system.
 
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