Hi,
A long time ago, several years, in fact, I made my first model. I used the Trainz Asset Creation Studio which works with gmax.
The model I built was a freight platform that consisted of individual planks on a framework that sat on square pilings. Every element had six sides, thus, twelve polygons each. When I finished my model, the creation package warned me that I was in excess of polygons--so, there is a limit, though I don't recall what the actual number was.
That was then and this is now. Hardware speed and software improvements make the polygon count less of an issue with each new generation.
My current computer has a 3.0 gig duo-core Intel cpu, 4 gigs of ram per core and a 512 meg nvidia video card.
My very first video card was an anemic 64 megs!
I guess the rule of thumb is that items close to the train tracks should be of high detail and those further away, of lesser detail.
But, I suppose all of you already know all of this stuff.
Cheers!
A long time ago, several years, in fact, I made my first model. I used the Trainz Asset Creation Studio which works with gmax.
The model I built was a freight platform that consisted of individual planks on a framework that sat on square pilings. Every element had six sides, thus, twelve polygons each. When I finished my model, the creation package warned me that I was in excess of polygons--so, there is a limit, though I don't recall what the actual number was.
That was then and this is now. Hardware speed and software improvements make the polygon count less of an issue with each new generation.
My current computer has a 3.0 gig duo-core Intel cpu, 4 gigs of ram per core and a 512 meg nvidia video card.
My very first video card was an anemic 64 megs!
I guess the rule of thumb is that items close to the train tracks should be of high detail and those further away, of lesser detail.
But, I suppose all of you already know all of this stuff.
Cheers!