Pennsylvania and Berwind Performance Issues

whywon

Member
We've talked about this in other threads, but I am checking in

Like many others, I've been effected by performance issues post SP6 HF1, but the Juniata area of the P&B has especially tanked my frames in this build (132285). I average about 17 FPS in the Juniata area with about 85% CPU load, 45% GPU load, and 50% total RAM used. Could there be a specific asset(s) that's causing the issue here? If so, is there anything I can do to track it down? And while I'm at it, if anyone has found ways to improve performance accross the board I'd love some tips. I'm running pretty low settings already.

Thanks!
 
Joe is aware of the issues in that area caused by really old assets without LOD. Someone uploaded a replacement section for that area to the DLS.
 
The fellow that has the replacement section for Juniata is the person that helps Approach medium build his routes. I believe Approach medium made a post here about it.
 
I have had intermittent stuttering and occasional crashes since SP5 on my routes. Do your issues get better if you turn the shaders down to medium or low?
Upgrade to SP6 HF1. That fixes the stutters big time.

What video card and CPU do you have?

This will determine your graphics settings.
 
Upgrade? I thought SP6 currently has performance issues? They seem to be looking into it. I didn't update from SP5 yet.
 
Upgrade to SP6 HF1. That fixes the stutters big time.

What video card and CPU do you have?

This will determine your graphics settings.


It operates fine with shaders at standard or basic - but extreme will crash the route within various durations of operating a session.


Operating system: Microsoft Windows 10 Home, Version 10.0.19045
DirectX runtime version: DirectX 12
Driver: Game Ready Driver - 581.29 - Wed Sep 10, 2025
CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz
RAM: 16.0 GB
Storage (2): SSD - 465.8 GB,HDD - 931.5 GB

Graphics card
GPU: NVIDIA GeForce GTX 1660 Ti
Direct3D feature level: 12_1
CUDA cores: 1536
Graphics clock: 1770 MHz
Resizable BAR: No
Memory data rate: 12.00 Gbps
Memory interface: 192-bit
Memory bandwidth: 288.048 GB/s
Total available graphics memory: 14302 MB
System video memory: N/A
Shared system memory: 8158 MB
Dedicated video memory: 6144 MB GDDR6
Video BIOS version: 90.16.29.00.93
Device ID: 10DE 2182 37501462
Part number: G161 0021
IRQ: Not used
Bus: PCI Express x16 Gen3
 
We've talked about this in other threads, but I am checking in

Like many others, I've been effected by performance issues post SP6 HF1, but the Juniata area of the P&B has especially tanked my frames in this build (132285). I average about 17 FPS in the Juniata area with about 85% CPU load, 45% GPU load, and 50% total RAM used. Could there be a specific asset(s) that's causing the issue here? If so, is there anything I can do to track it down? And while I'm at it, if anyone has found ways to improve performance accross the board I'd love some tips. I'm running pretty low settings already.

Thanks!
You can try swapping out the area with the Juniata Yard Module by 44Willys. Here's the thread, https://forums.auran.com/threads/p-b-juniata-yard-module-by-44willys.180924/#post-2051930

Juniata is a pretty asset dense location and some of the older assets 44Willys originally used there were found to cause some significant lag. He made some changes and uploaded that section as a module to the DLS for users to swap out. You'll need to delete the existing baseboards and use the route merge tool to copy the new module into place.

The other thing you can try is to simply spend a few minutes thinning out some of the assets in that area. There's a lot of streetlights and people that could be eating up system resources. So I suggest simply removing them. Or if you don't want to delete them entirely, you could add them to a new layer and hide it and see if your performance improves.

I'll take some time to look the area over myself whenever I eventually get around to updating the route to V3.

Hope that helps.
 
Your mileage may vary on the SP6 HF1.

It tanked my FPS so badly I will never upgrade. (in reality downgrade for me)

I had to let it run untouched to cache my content. After that I've had reasonably good results except for one area of a huge route that's given me issues before.
 
It operates fine with shaders at standard or basic - but extreme will crash the route within various durations of operating a session.


Operating system: Microsoft Windows 10 Home, Version 10.0.19045
DirectX runtime version: DirectX 12
Driver: Game Ready Driver - 581.29 - Wed Sep 10, 2025
CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz
RAM: 16.0 GB
Storage (2): SSD - 465.8 GB,HDD - 931.5 GB

Graphics card
GPU: NVIDIA GeForce GTX 1660 Ti
Direct3D feature level: 12_1
CUDA cores: 1536
Graphics clock: 1770 MHz
Resizable BAR: No
Memory data rate: 12.00 Gbps
Memory interface: 192-bit
Memory bandwidth: 288.048 GB/s
Total available graphics memory: 14302 MB
System video memory: N/A
Shared system memory: 8158 MB
Dedicated video memory: 6144 MB GDDR6
Video BIOS version: 90.16.29.00.93
Device ID: 10DE 2182 37501462
Part number: G161 0021
IRQ: Not used
Bus: PCI Express x16 Gen3
Extreme is too much for your video card. I don't even use Extreme with my RTX3080 and I run with Basic.
Basic removes the 3d-effect with PBR textures and other than the PBR-effect, I find that I see better performance with a lot less heat.
 
Extreme is too much for your video card. I don't even use Extreme with my RTX3080 and I run with Basic.
Basic removes the 3d-effect with PBR textures and other than the PBR-effect, I find that I see better performance with a lot less heat.
Thank you.... With SP4, extreme was getting me by ok. But since PBR textures and SP5 and beyond, extreme crashes my game.
 
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