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I think I went here...
https://forums.auran.com/trainz/entry.php?59-How-I-make-ground-textures
I used an on-line tool to make an image seamless in the event I couldn't find a seamless pic to work with.
Best,
smyers
the final texture always is lighter than the original texture
the final texture always is lighter than the original texture.
A couple of the posts above (no names, no pack drill) question whether the new PBR textures
My own personal view -- damn right they are. No question about it. Much, much better.
.What setting is your brightness slider on for the attached image? (in environment tools)
Does adjusting the slider make a difference?
Not saying this is the solution, but it is something to keep in mind.[/COLOR]
The change appears to be to raise the ground, but it is not obvious if the default grid ground texture is a height-mapped texture. In that case it is the application of a non-height-mapped texture that changes the ground level. It appears that the default grid is height-mapped, probably with a map value of 255 (it's hard to tell, since it is built-in and not editable).1) The terrain itself changes when a TRS19 ground texture is applied.
I like some of the new PBR textures, but don't like some of the side effects mentioned above. So I just set the Shader Quality to "Standard" in settings. This allows me to use these textures, but without the 3D effects which prove to be troublesome in many cases.
Imagine this scenario: I have the same albedo tex for my track ballast and for ground tex. When I place my track and then I paint the ground texture underneath they look completly different not only in light but also colour. So there is something which makes both things look different even if they are just the same.What setting is your brightness slider on for the attached image? (in environment tools)
Does adjusting the slider make a difference?
Not saying this is the solution, but it is something to keep in mind.[/COLOR]
If it's not a change in ground height then something else is happening at change of scale (PBR Soil Texture 2).The 'scale' control for ground textures does not appear to affect the maximum depth range of the parallax height map.
If it's not a change in ground height then something else is happening at change of scale (PBR Soil Texture 2).
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It appears from this example that changing the scale at which a PBR ground texture is painted changes the height variation that is applied to the ground.What are you trying to demonstrate in those pictures? It’s not obvious to me.