RRMods Content + “Payware (not active)” + Database Errors
When the locomotives come from
RRMods, the situation is
completely different from DLS or N3V DLC. RRMods assets are
normal local content, not encrypted, not DRM‑locked, and not tied to your Trainz account.
So when Trainz marks them as:
- Open for edit
- Payware (not active)
- Unexpected files encountered
- Failed to submit changes due to database access error
…it means the
asset folder contains files Trainz does not expect, or the install process left the asset in a corrupted state.
This is a known issue with RRMods installers because they sometimes drop extra files into the asset folder.
Why Trainz Flags RRMods Assets as “Payware (not active)”
This happens when:
- The installer places extra files inside the asset folder
- A previous version of the same locomotive still exists in your database
- The asset folder contains backup files, PSD files, texture sources, or Windows metadata
- Trainz detects files that do not match the config.txt
- The asset was left in an “Open for edit” state during a crash or aborted install
RRMods content is
not supposed to be marked as payware at all — that’s a symptom of corruption.
The Correct Fix Path (RRMods‑specific)
1. Delete the broken assets from Content Manager
Right‑click →
Delete
If Trainz refuses, continue to step 2.
2. Manually remove the asset folders
Go to your Local Data Folder:
Trainz Launcher → Install → Open Local Data Folder
Then delete the KUID folders from:
This clears the corrupted state completely.
3. Rebuild the database
Trainz Launcher → Developer →
Rebuild Database
This resets the Trainz Asset Database so it’s clean before reinstalling.
4. Reinstall the RRMods locomotives
Important details:
✔ Install
RRMods installers can collide if run simultaneously.
✔ Make sure the installer points to the correct Trainz data folder
RRMods installers sometimes default to an old or incorrect directory.
✔ After each install, check Content Manager
The asset should show:
- Installed
or
- Installed, Modified
It should
not show:
- “Payware (not active)”
- “Open for edit”
- Any database errors
If it immediately goes “Open for edit,” the installer dropped extra files.
If the asset still breaks after reinstalling
This is the classic RRMods issue:
There are extra files inside the asset folder that Trainz rejects.
Common culprits:
- thumbs.db
- .bak files
- .psd files
- .texture.txt duplicates
- Backup folders like old, backup, textures
- Temporary files from the installer
Fix:
- Open the asset for edit
- Inspect the folder
- Delete anything that is not:
- config.txt
- .texture files
- .tga/.png/.bmp
- meshes (.im, .lm, .pm)
- scripts
- Submit edits
Trainz will accept the asset once the folder is clean.
If you want, someone can pinpoint the exact problem
Just give us
one KUID from the broken locomotives.
With that, we can:
- Tell you the expected file structure
- Identify which files are triggering “unexpected files encountered”
- Confirm whether the installer dropped extra junk
- Walk you through a precise manual repair
RRMods content is fixable — it just needs a clean folder and a proper reinstall.