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How come a huge number (?all) of these recent uploads are TRS2004 version?
How come a huge number (?all) of these recent uploads are TRS2004 version?
So do we think that all built-ins for TS12 SP1 will be available on the DLS for TANE. That would be ideal.
Yes, it's my understanding that all TS12 assets that will not come built into TANE will be accessible from the DLS.
Out of the blue, these so-called "upgrades" are now dumped onto the DLS requiring many people, including myself, to download them in order to keep things up to date.
Yes but with these higher kuid2 items of TS12 built-in content on the DLS my (and many other users) installation of TS12 is having kittens every time it is allowed to connect to the net ! 4 times I've connected it in the last 5 days and each and every time it causes Taddaemon to run an asset check , 3 times the asset check has been in excess of 14,000 items (and before someone states the bleeding obvious I do allow TS12 to shut down correctly each and every time including waiting for Taddaemon !!) .
Im not sure why you are so hostile and over-dramatic over it, it seems that whatever the problem was, it has saved you a bucket load of work doing it yourself. In my experience, just because you have them in the DLS, it doesn't mean they wont become missing. Plenty of peoples creations from past times have been removed when they no longer work or other reasons. There is nothing worse than downloading an asset and finding missing dependencies, script faults and such, good on the admin for having a clean out and fix-up every once in a while for the benefit of us all.
Hostile yes certainly I am hostile about it. Over-dramatic, I don't think so, just factual. From what you've said, I can only conclude you don't understand the issue.
Hostile yes certainly I am hostile about it. Over-dramatic, I don't think so, just factual. From what you've said, I can only conclude you don't understand the issue.
Over 200 of my assets "updated" - who did this and why?
All I know is I didn't do it
nor did I give permission for anyone else to do it.
I can not find any modification in ANY of the 5000+ assets that were unecessary updated in the last few weeks!
All it actually DOES is to annoy users who want to play MP
The "few" I see in 61388 amount to 285 most of which will not download
It looks like they are converting the .textures as they put them up.
(although I have caught a couple that have slipped by, lol)
How come a huge number (?all) of these recent uploads are TRS2004 version?
Because thats what they are in TS12 SP1.
That doesn't explain why most of my built-in content from TANE is now on the DLS for download ?!
My kings cross roof has never been available other than as built-in as it's used on all the East coast mainline route versions (including TANE) , but it's now available to download on the DLS with the same kuid number as the version built into TANE ??
Download the updates even though most of them will generate faults, due to build number, .texture files , uniform colour etc
My annoyance stems from the fact that all my assets have always been placed on the DLS. There was no chance of them becoming missing dependencies, even if some became built-ins to TS12.
As far as I know, there have been no technical improvements, no error corrections. It's all been done for the highly dubious benefit of a few foreign-language tags, not even a complete set of them.
Having several hundred assets is something you can be proud of.
Having your assets considered good enough to be built into the game, I would think is a privilege and something many creators would want to aspire to.
Having the game developer maintain your several hundred assets so you don't have to, well, what can I say.
Im sure N3V/Auran or whoever maintained them, did so because they had to. Im also sure they have plenty to do without creating "needless work" and putting their "clumsy hands" on them as you put it, just for the hell of it.
I use the following built-ins in about half of my current TS12 routes and at present none of them work in TANE because of errors. As a result half my current routes cannot be used at all in TANE?
We did the update, and we did so because we have later versions of many assets that originally came from the DLS, but for which the latest versions are not on the DLS.
This is a surprise, given that Uwe's PCC cars are included in T:ANE deluxe, and do work. Admittedly they are different versions, but they are broadly similar in construction.
It could be a bug in the asset that has since been fixed in the T:ANE versions, but the fix has not made it into those versions.
It could be a missing dependency or a dependency only available in an ancient version. Fingers crossed it's one of the 90%+ that are now uploaded.
It could be a problem with how the content has been extracted from TS12 or installed into T:ANE. Note that T:ANE will not load TS12 format compressed textures. Source textures will be required.
I'll look further into this after the content updates are all uploaded to the DLS.
This is a surprise, given that Uwe's PCC cars are included in T:ANE deluxe, and do work. Admittedly they are different versions, but they are broadly similar in construction.
It could be a bug in the asset that has since been fixed in the T:ANE versions, but the fix has not made it into those versions.
It could be a missing dependency or a dependency only available in an ancient version. Fingers crossed it's one of the 90%+ that are now uploaded.
It could be a problem with how the content has been extracted from TS12 or installed into T:ANE. Note that T:ANE will not load TS12 format compressed textures. Source textures will be required.
I'll look further into this after the content updates are all uploaded to the DLS.