Opaque environment

cisso

quelques pieds sous terre
Hello everyone,

Maybe this has been already discussed, but I am new to TRS 2019 (but not to trainz in general) and I just installed the game on my computer.
I would first like to know why is there this strange opaque thing all over the tracks and on the ground? My performance settings are set to high. I'm running windows 7. Because this does not look realistic at all. I only have to look through my window and I don't see this stuff...

2019-05-07-122213.jpg


2019-05-07-122406.jpg
 
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The lighting is a bit different in TRS19 compared to T:ANE and below. Click on Evironmental Settings...

On the screen with the clock, where you adjust the lighting, click on reset and confirm you want to do that.

This will reset the lighting back to T:ANE-like lighting.
 
Thank you John for the tips. It didn't had any results but changing the light brithness reduced a little the 'opaque' effect, though it is still here. I guess there is nothing else to do? This is the way the game deals with lightning effect?
 
Ah it's another one of these post.

Sadly you almost doing all you can. The knobs in-game with R G B , adjust with Ambient and Sun one and find a good Time of Day.

Go deeper, and edit the Post Processing yourself.

You'll be told by Tony a link to Environment settings page on the Wiki. Sadly Tony and the team still thinks the default lighting is fine, despite these threads happening weekly. At launch it was daily. I think it's great we have options, but the knobs are still a terrible way of editing. Input box and slider be best. Or also you know, adjusting the default lighting to not look like a white sheet is on the ground.
 
Have an inkling that the OP is referencing the fog/ mist and not 'opacity'.
Cisso - To reduce the fog levels, adjust the fog density slider at the bottom of the Environment Settings dialog, after selecting each of the green dots on the clock-face perimeter.

env.png


If you were referring to the compass, then that can be removed from the interface settings by going to the System Menu in Route editing or session editing mode, choosing Settings, Interface settings, and then switching "Show compass in 3D view" to 'Off'.
The Edit Environment... dialog, in conjunction with the Post Processing dialog (accessible under the Developer Menu in Launcher) give us enormous control over most aspects of the TRS19 atmospheric and lighting environment.
Investing some time to learn just how powerful and effective some of these controls are will pay off handsomely in terms of the visual splendor and your enjoyment of the new, more-refined controls over the look and feel of your routes and sessions in TRS19.
 
Ah it's another one of these post.

Sadly you almost doing all you can. The knobs in-game with R G B , adjust with Ambient and Sun one and find a good Time of Day.

Go deeper, and edit the Post Processing yourself.

You'll be told by Tony a link to Environment settings page on the Wiki. Sadly Tony and the team still thinks the default lighting is fine, despite these threads happening weekly. At launch it was daily. I think it's great we have options, but the knobs are still a terrible way of editing. Input box and slider be best. Or also you know, adjusting the default lighting to not look like a white sheet is on the ground.

This will be changing at some point. The devs agree that this is something that can eventually be changed and was discussed in detail in the Trainz Dev forum quite some time ago. When this happens? Who knows... Soon(tm) is the term we use around here for things like this as the small development team focuses on more pressing issues.
 
This will be changing at some point. The devs agree that this is something that can eventually be changed and was discussed in detail in the Trainz Dev forum quite some time ago. When this happens? Who knows... Soon(tm) is the term we use around here for things like this as the small development team focuses on more pressing issues.
Rejoice!

Nice to hear they acknowledge it. It's nice to fine tweak it ourselves, but it's tedious and for any new sess or route, its a pain in the butt.
 
Rejoice!

Nice to hear they acknowledge it. It's nice to fine tweak it ourselves, but it's tedious and for any new sess or route, its a pain in the butt.

Indeed. The implementation for height adjustment too might be in the works as well sometime soon(tm) for scenery objects.
 
Indeed. The implementation for height adjustment too might be in the works as well sometime soon(tm) for scenery objects.

If only we had a second option to adjust the height or moving objects, like houses, etc using numbers instead of moving things with the mouse, meh, my English isnt good enough to explain what I mean.... :confused:

Ron
 
If only we had a second option to adjust the height or moving objects, like houses, etc using numbers instead of moving things with the mouse, meh, my English isnt good enough to explain what I mean.... :confused:

Ron

You explained this perfectly, Ron.

That is exactly what I was saying. When it happens? Well...
 
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