Gaps have been fixed on the 1T and 1T One Wall subway stations/end pieces:
1T One Wall station--used here to simulate an "off-center" station:
1T Station:
(G) at 1T offset station:
Since the A & B Division Cars are different widths, calculating the overhang to close the gaps was challenging...I did get it right up to the B-Div cars, but there is still a teeny gap for the A Division, but not enough to cause a fuss. I think you'll agree.
(4) Gap Check
(G) Gap Check
Tunnel view of off-set platforms
A & B Division gap check. An R46 attached to redbirds?? Only in fantasy land folks
Now, because of the gap issues, all of the stations have to be re-done in skp and in gmax. So, let's celebrate 2 sets of stations/objects successfully in game. Now I've only got 22 sets to go!
Oh, and in addition to the 16 that were listed before, after some research 8 more configs have been added to the list:
1T Abandoned Station
2T Abandoned Station
3T Abandoned Station
4T Abandoned Station
(^local station set ups)
2T Abandoned Station #2 (1) Old South Ferry Loops, one abandoned platform, one "in-service"
2T Wide Station- Classon Av on the (G) inspired this. Basically a 3T with no middle track and double pillars...but since it's only using 2T, it's 2T! Will feature a different paint scheme than its 3T cousin.
And two more 4 Track Versions:
4T Island #2 Station (1)(2)(3) 96th St
4T Island #3 Station (J)(Z) Chambers St
They look similar, but they aren't!
Next up--we are finishing the 1T stations! New 1T Bypass and 1T Abandoned Stations will be shown tomorrow night!
Enjoy!
-A