No Speed Trees!

When I installed TS10, and I tried the Drexel Avery route, the speed twees dropped my framerates to 0.05 FPS ... and I uninstalled TS10 as my old integrated graphic laptop would not play TS10.

How do you get rid of speed trees route wide, and game wide ?

I have heard if you get rid of the swaying it helps
 
More interesting notes on this topic. I'll have to keep an eye on this thread.

On my first route I used Pofig's trees, and I keep hearing about this sparkle effect. I have no idea what that is. My biggest beef with speedtrees is that there are too many restrictions for making them...this is why not many of them are being made. Another thing that I noticed is that on the trees that change seasons, the winter versions just don't look very realistic.
 
The FPS Versus Statistics is where redesign of All SpeedTrees ARE REQUIRED.
There are means to bring these two subject matters closer together.

With T:ANE, SpeedTrees may end up being necessary due to Per-Pixel Dynamic Lighting.
A HUGE UPCOMING ADVANTAGE, TREE SHADOWS :D. This will REQUIRE ADVANCED CREATION TECHNIQUES to properly implement.

As for Winter Version SpeedTrees, I have done my best.
Many older SpeedTrees on the DLS need to be discontinued in use.
The poly counts are not FPS Friendly. This does not come into play with the TS12 Builtins I made.

I have offered my services to N3V. I have to wait to see if a Stretch Goal is realized.
I HIGHLY DOUBT it will therefore the debacle of SpeedTree Hating continues.

I was asked to become a part of JVC Trees to provide SpeedTrees moving forward due to licensing costs to sell SpeedTree Content.
All I can do is sit back and wait for T:ANE to determine what needs changed with development of SpeedTrees for the new game engine.

Pofig Content is FPS Crippling. Why people insist to use and in the manner of use is beyond me.
Do not complain on Performance when NOT PROPERLY USED.
Yes, Pofig SpeedTrees have an down right horrible visual Sparkling Effect. EXTREMELY DISTRACTING.
 
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As for Winter Version SpeedTrees, I have done my best.
Many older SpeedTrees on the DLS need to be discontinued in use.
The poly counts are not FPS Friendly. This does not come into play with the TS12 Built-Ins I made.

I have offered my services to N3V. I have to wait to see if a Stretch Goal is realized.
I HIGHLY DOUBT it will therefore the debacle of SpeedTree Hating continues.

I wasn't trying to be disrespectful to you or your Speedtree effort. I know you are one of the few if not the only Speedtree gurus out there. The rest of the seasons look good...I love the autumn colors. I noticed that in the winter, especially when the trees are grouped together, the wood has a non-detailed look to them. As far as being snow covered...I didn't even know that was possible.

I'm not a speedtree hater, I just want to use what looks the best while performing the best. I've got time to think about this as I'm a long way from adding trees on my layout.
 
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Was not approaching anyone who has posted previously to my reply with my wording, LWVRR.
My comment was Objective and NON-Targeting.

Not commenting anymore on this post as it is just like adding liquid oxygen to an inferno.:wave:
 
I just wanted to make sure that my comments weren't taking out of context as people seem to take a lot of comments personal now a days.
 
I just wanted to make sure that my comments weren't taking out of context as people seem to take a lot of comments personal now a days.

And the same holds true when I make a post thus I am very quite on the forum.
There are very popular content usage in many routes today which is more FPS Killing then SpeedTree, yet SpeedTree is the Content Of Choice to point the finger at.
I wanted to point to these particular items outside of SpeedTree, but I would of thrown the liquid oxygen on the inferno. :hehe:
 
I think a new post should be started to discuss this tree topic further...I just realized that this discussion is in the screenshot area!
 
Per pixel with dynamic lighting? I know what N3V are saying however will have to see how that pans out in actual use, I'm a great believer in seeing what actually happens before accepting it as hard fact. If it does cause a problem and thus double sided textures may be out I suspect there is a relatively easy way around that issue. However if they fix speedtrees and some smaller ones start appearing I won't need to worry about it.

Winter Trees? Assuming this is reference to the pointy branches? Difficult to get an entirely accurate 3d representation in any modelling program without sending the poly count through the roof which currently we do not want to be doing.

Pofigs Sparkle?, all but the couple he put on the DLS tend to sparkle a bit leastwise in DirectX they do, this can be fixed by editing the texture.txt file however N3V have said that the particular fix that solves the issue should not ever be used, it may well get blocked in T2 so one more thing to avoid for future proofing.

Restrictions on making SpeedTrees are due to the extortionate cost of the SpeedTree Modeller and compiler which is unlikely to change until some one comes up with a cheaper alternative that can complete with IDV and force them to reduce their pricing. Of course the other issue in creating SpeedTrees is it's not plug and play, you have to know what you are doing.
 
Yes, the winter Speedtrees just don't look right to me. At this point, If I want to make a winter route then the 2d trees seem to be the best...I'm seeing some very realistic winter screenshots out there.
 
I think a new post should be started to discuss this tree topic further...I just realized that this discussion is in the screenshot area!

Agreed or perhaps we could prevail on a kindly moderator to shift the discussion part of this thread to a more appropriate place?
 
What I don't like about speedtrees apart from the continual waving is the way they replace trees already on a route that were selected for it. Another thing is, positions and density are also changed. On my machine, I had to clone the original trees in TRS2009 and then import them into TS12 to keep the same look I wanted. Shame they can't be uploaded along with the routes.
 
What I don't like about speedtrees apart from the continual waving is the way they replace trees already on a route that were selected for it. Another thing is, positions and density are also changed. On my machine, I had to clone the original trees in TRS2009 and then import them into TS12 to keep the same look I wanted. Shame they can't be uploaded along with the routes.
Exactly. Its as though I woke up one morning and found my trousers had all been replaced by fishnet tights - I could replace them of course but why should I have to? How difficult would it have been to equip TRS2010 and 12 with a simple "Option" to Enable/Disable Speed Trees? Instead, I have to locate suitable trees to replace them as well as all the other disasters TRS2012 inflicted on me, such as deleting all my hand point levers (several hundred) and my having to replace every one by hand, deleting the track then replacing it?
 
Probably a good idea if a moderator can move this to a new thread as it is a worthwhile discussion to have. Maybe some of the perceived problems with speed trees can be sorted out.

Peter
 
Probably a good idea if a moderator can move this to a new thread as it is a worthwhile discussion to have. Maybe some of the perceived problems with speed trees can be sorted out.

Peter
All we have to do now is attract a moderator. Let's use the Mod treats. *looks for bag of treats* Crap I'm all out, quick, start a flame war! That'll get one over here!
 
I think that a combination of both SpeedTrees and billboard trees, such at Clam1952's, McG's, Pofigs, and Jankvis and others can come together to make good scenery. I do have some issues with SpeedTrees and their winter looks (some of the trees look like monsters from Wizard of Oz while other look great) but over all, I think that the basic use of trees can be done with good effects by mixing them and lots of trial and error. Use what works best for you and your system. I have been changing a lot of my Pofig trees out on my routes (I wish N3V would fix the delete missing assets command so it works) and replacing them with other billboard and better speedtrees. Clam1952, love the trees, and Jankvis, same there. Billboard trees by McG surely work great in the distance as well as some of your speed trees too.
a75c08ba6bdfbbd43cdb18dfdc45a0d5.jpg

Mixed of JVC, Clam1952, pofig, and Mcguirel.
59d5ffe7163891fcba699860efc36d92.jpg

No SpeedTrees.

For all you tree creators out there, I appreciate the wonderful mix of content that is free for us to use. I think it all looks great when you find the right situation to use it in. It has taken me a while to figure that out as a route builder.

Dan
 
One reason I like Pofig's tree's are the file size, yes this is partly cause they lack seasonal variants but I have added seasonal variations as a test and its still half the file size of most others. 50+ mb for a tree is way too much. I think the main issue with relying on speed trees is the high cost of the license, I really hope this is addressed with TANE.
 
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