The FPS Versus Statistics is where redesign of All SpeedTrees ARE REQUIRED.
There are means to bring these two subject matters closer together.
With T:ANE, SpeedTrees may end up being necessary due to Per-Pixel Dynamic Lighting.
A HUGE UPCOMING ADVANTAGE, TREE SHADOWS

. This will REQUIRE ADVANCED CREATION TECHNIQUES to properly implement.
As for Winter Version SpeedTrees, I have done my best.
Many older SpeedTrees on the DLS need to be discontinued in use.
The poly counts are not FPS Friendly. This does not come into play with the TS12 Builtins I made.
I have offered my services to N3V. I have to wait to see if a Stretch Goal is realized.
I HIGHLY DOUBT it will therefore the debacle of SpeedTree Hating continues.
I was asked to become a part of JVC Trees to provide SpeedTrees moving forward due to licensing costs to sell SpeedTree Content.
All I can do is sit back and wait for T:ANE to determine what needs changed with development of SpeedTrees for the new game engine.
Pofig Content is FPS Crippling. Why people insist to use and in the manner of use is beyond me.
Do not complain on Performance when NOT PROPERLY USED.
Yes, Pofig SpeedTrees have an down right horrible visual Sparkling Effect. EXTREMELY DISTRACTING.