No Provision to Flip Objects???

Len12
The object window uses a DIFFERENT system. You don't just click on the screen and move/rotate objects without using the appropriate tool, hence it has to be a different system.

That said, if you do want to see a feature added, your best place to bring it up is the suggestions forum.

Now, your model. It must be created with the object facing 'up' on the Z axis. The front will be along the '-y' axis. Now, one thing you can check is the orientation of the pivot point. I hope you can do this in 3DCP, as without it, you may find some strange things happening (mind you, I don't know the exporter, so I can't be 100% sure, just going off how the GMax and 3DSMax importers work).

Another possibility is a bug in the exporter. Only 2 exporters are officially supported by Auran (especially for TS2009). The 3DSMax exporters, and 'Trainz Mesh Importer'. TMI is, from what I read, a 'converter' to convert an 'xml' file to a '.im' file. I've not used it, and haven't looked at it, as I use the 3DSMax exporters. But thats just what I seem to remember reading. If this is a bug, then you will have to contact the exporter's creator(s) to see if they can fix it.

Anyway, myself, I really wouldn't use a building that is placed on it's side. To me, it's lazyness on the creator's part. That may not be true, but thats how it comes across. Sure, there may or may not be a tool there to get around the problem. But what if someone doesn't know about said tool, or has to do it in a crowded area? Then they will just say "why bother with that guys stuff, it's not built correctly, so I'll just find something else", plus you would most likely end up with a number of people posting here (and on other forums) asking about why your buildings don't stand up...

It may not be fair, on that last one, but thats what often happens. Just take a look back at the discussions over TS2009's error checking and how it breaks 'perfectly good error free' content... You'll see how much can be said for things such as missing textures, which aren't something 'visible'.

Zec
 
Anyway, myself, I really wouldn't use a building that is placed on it's side. To me, it's lazyness on the creator's part. That may not be true, but thats how it comes across. Sure, there may or may not be a tool there to get around the problem. But what if someone doesn't know about said tool, or has to do it in a crowded area? Then they will just say "why bother with that guys stuff, it's not built correctly, so I'll just find something else", plus you would most likely end up with a number of people posting here (and on other forums) asking about why your buildings don't stand up...

It may not be fair, on that last one, but thats what often happens. Just take a look back at the discussions over TS2009's error checking and how it breaks 'perfectly good error free' content... You'll see how much can be said for things such as missing textures, which aren't something 'visible'.

You have to remember. People come to this program with all level of experience and with different programs to make content. I don't think the fact an object comes in flat and you had a feature to manipulate it freely would bother you in the least. Indeed, it's simply moving an object in space like I can move and manipulate objects in the real world. I don't care how I get the object as long as I can have the tools to do something with it. The more tools the better. For FS9 I had a scenery builder which although did not have the most polished interface allowed you to fully move the objects in space. RailSimulator is the same. But I far prefer Trainz because I think the track laying features and overall implementation, object creation, etc. a lot friendlier in terms of use.

Anyway thanks for your contribution to this thread.
 
On the CCG page topic. I think it might be good if Mike said if his page 78 (i think it was) is the number printed on the page or the number Adobe assigned it. As they are different; due to the Cover pages, table of contents, etc which on the printed page don't get counted.

peter
 
Len12, at the end of the day, hundreds of creators of items for Trainz manage to create stuff that stands the right way up, they use Blender, so the fault seems to be at your end, why should Trainz introduce another time consuming feature, just because you can't get it right ?
That's my opinion I'm afraid, and it won't change.
 
Len12, at the end of the day, hundreds of creators of items for Trainz manage to create stuff that stands the right way up, they use Blender, so the fault seems to be at your end, why should Trainz introduce another time consuming feature, just because you can't get it right ?
That's my opinion I'm afraid, and it won't change.

Did you think for a moment the "problem" may be in the exporting tool. How do you know that for every program out there, such as Blender, 3DC, etc. that certain objects or types of objects may be problematic in the exporting.

Secondly, I'm frankly floored to see that certain posters are satisfied with being able to move the object in certain directions or along certain axis but not other ways. That frankly is ridiculous with all due respect. Think for a moment and detach yourself from the so-called problem and forget that the issue is a "problem". If Trainz had a provision only to move the object along the x or y axis but not rotate the object I take it your attitude would be the same? That frankly strikes me as arbitrariness. Many building programs and I named just 2 give you the ability to fully move the object along the x,y,z axis, rotate, flip, etc. I can think of numerous scenes for example where a flipped object, for example upside down old cars in a demolition factory beside a rail line, etc.
 
Len12,

You have started a thread in 'Suggestions Forum' , why continue to beat this one to it's death ?
Solutions that are being suggested , are simply receiving negative posts back by you . Follow your other thread and let this one R.I.P. !

My thoughts --- ,DLR
 
Hi,

With a certain unsureness about what I do now, I figured it still might be useful to post some thoughts that I've done reading this thread.

Many of the old time users I would imagine - at least I am this way, and I can really only speak for me here - is grown used to how Trainz work and with some of the wordings in some threads, like this, it has become easy to sort of stand up and defend how Trainz work.

I for once still remember when you could not raise/lower objects in Trainz, nor tilt them sideways at one direction.
To have gained those two felt like a big jump in usefulness, and as the other rotate options never came along it was in my mind maybe due to the program code not being able to cope with more tweaks allowing this.
Wished for more, but was so happy with what I got that I learned to work with the program and use it as best as I could.

Years pass by, I to wish you could tilt in all directions, that we could lock an object down so it don't move accidental - that we could use a form for layers and hide stuff while working on other stuff, and that a structure could be mirrored.
But, so far, years of wishing for it, asking in some threads over the years by various posters, has so far only give us none of those.

I remember how happy I was that Auran did include the full height info when raising structures in TRS2006 - as before you only got the height above the ground where you had the structure placed.
Having the full height info made placing objects with track attached much easier to line up to the tracks - and was for me a big jump ahead.

Things seem to take time with Trainz, there is so much the program could do for people, and I think with a limited staff like Trainz have had over the years, it is probably the most seeked after enhancement that is coded first.
Or, the most easy ones for some of the not so much asked for.

This thread came of a little frustrated with the tools in Trainz, and while that came out of a problem with the way an object was oriented when exported to Trainz - the wish for such enhancement to Trainz is and should still be valid.
Even if also the mesh it self should been tried to orient properly - if possible - in the program it was created - my point of view.

But, I do support your wish for the added functionality to Trainz Len12 - and it is good to kick at least my old ass a little with letting me know that I should not just be happy with what I have in Trainz, I should also try look for more and try work for Auran adding to the usefulness of Trainz.
Thank you, honestly. :)

Best wishes, and my apology if I was unable to fully use the English language to its best, I tried to be positive above, and if I failed, please excuse me and point out how I messed up with the words and their meaning. :)

A tired and sad girl because life sucks,

Linda
 
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Len12,

You have started a thread in 'Suggestions Forum' , why continue to beat this one to it's death ?
Solutions that are being suggested , are simply receiving negative posts back by you . Follow your other thread and let this one R.I.P. !

My thoughts --- ,DLR

Because I started this thread first and it was suggested I start another. I didn't start another for nothing. Secondly I started this thread and I have an obligation to respond to the posting which I'm doing.:confused:
 
Hi,

With a certain unsureness about what I do now, I figured it still might be useful to post some thoughts that I've done reading this thread.

Many of the old time users I would imagine - at least I am this way, and I can really only speak for me here - is grown used to how Trainz work and with some of the wordings in some threads, like this, it has become easy to sort of stand up and defend how Trainz work.

I for once still remember when you could not raise/lower objects in Trainz, nor tilt them sideways at one direction.
To have gained those two felt like a big jump in usefulness, and as the other rotate options never came along it was in my mind maybe due to the program code not being able to cope with more tweaks allowing this.
Wished for more, but was so happy with what I got that I learned to work with the program and use it as best as I could.

Years pass by, I to wish you could tilt in all directions, that we could lock an object down so it don't move accidental - that we could use a form for layers and hide stuff while working on other stuff, and that a structure could be mirrored.
But, so far, years of wishing for it, asking in some threads over the years by various posters, has so far only give us none of those.

I remember how happy I was that Auran did include the full height info when raising structures in TRS2006 - as before you only got the height above the ground where you had the structure placed.
Having the full height info made placing objects with track attached much easier to line up to the tracks - and was for me a big jump ahead.

Things seem to take time with Trainz, there is so much the program could do for people, and I think with a limited staff like Trainz have had over the years, it is probably the most seeked after enhancement that is coded first.
Or, the most easy ones for some of the not so much asked for.

This thread came of a little frustrated with the tools in Trainz, and while that came out of a problem with the way an object was oriented when exported to Trainz - the wish for such enhancement to Trainz is and should still be valid.
Even if also the mesh it self should been tried to orient properly - if possible - in the program it was created - my point of view.

But, I do support your wish for the added functionality to Trainz Len12 - and it is good to kick at least my old ass a little with letting me know that I should not just be happy with what I have in Trainz, I should also try look for more and try work for Auran adding to the usefulness of Trainz.
Thank you, honestly. :)

Best wishes, and my apology if I was unable to fully use the English language to its best, I tried to be positive above, and if I failed, please excuse me and point out how I messed up with the words and their meaning. :)

A tired and sad girl because life sucks,

Linda

Thank you for some excellent comments and really a summary of what I was trying to get at. I really couldn't have stated it better. In the end, it becomes a request for more functionality with comparative products.:clap:
 
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