Len12
The object window uses a DIFFERENT system. You don't just click on the screen and move/rotate objects without using the appropriate tool, hence it has to be a different system.
That said, if you do want to see a feature added, your best place to bring it up is the suggestions forum.
Now, your model. It must be created with the object facing 'up' on the Z axis. The front will be along the '-y' axis. Now, one thing you can check is the orientation of the pivot point. I hope you can do this in 3DCP, as without it, you may find some strange things happening (mind you, I don't know the exporter, so I can't be 100% sure, just going off how the GMax and 3DSMax importers work).
Another possibility is a bug in the exporter. Only 2 exporters are officially supported by Auran (especially for TS2009). The 3DSMax exporters, and 'Trainz Mesh Importer'. TMI is, from what I read, a 'converter' to convert an 'xml' file to a '.im' file. I've not used it, and haven't looked at it, as I use the 3DSMax exporters. But thats just what I seem to remember reading. If this is a bug, then you will have to contact the exporter's creator(s) to see if they can fix it.
Anyway, myself, I really wouldn't use a building that is placed on it's side. To me, it's lazyness on the creator's part. That may not be true, but thats how it comes across. Sure, there may or may not be a tool there to get around the problem. But what if someone doesn't know about said tool, or has to do it in a crowded area? Then they will just say "why bother with that guys stuff, it's not built correctly, so I'll just find something else", plus you would most likely end up with a number of people posting here (and on other forums) asking about why your buildings don't stand up...
It may not be fair, on that last one, but thats what often happens. Just take a look back at the discussions over TS2009's error checking and how it breaks 'perfectly good error free' content... You'll see how much can be said for things such as missing textures, which aren't something 'visible'.
Zec
				
			The object window uses a DIFFERENT system. You don't just click on the screen and move/rotate objects without using the appropriate tool, hence it has to be a different system.
That said, if you do want to see a feature added, your best place to bring it up is the suggestions forum.
Now, your model. It must be created with the object facing 'up' on the Z axis. The front will be along the '-y' axis. Now, one thing you can check is the orientation of the pivot point. I hope you can do this in 3DCP, as without it, you may find some strange things happening (mind you, I don't know the exporter, so I can't be 100% sure, just going off how the GMax and 3DSMax importers work).
Another possibility is a bug in the exporter. Only 2 exporters are officially supported by Auran (especially for TS2009). The 3DSMax exporters, and 'Trainz Mesh Importer'. TMI is, from what I read, a 'converter' to convert an 'xml' file to a '.im' file. I've not used it, and haven't looked at it, as I use the 3DSMax exporters. But thats just what I seem to remember reading. If this is a bug, then you will have to contact the exporter's creator(s) to see if they can fix it.
Anyway, myself, I really wouldn't use a building that is placed on it's side. To me, it's lazyness on the creator's part. That may not be true, but thats how it comes across. Sure, there may or may not be a tool there to get around the problem. But what if someone doesn't know about said tool, or has to do it in a crowded area? Then they will just say "why bother with that guys stuff, it's not built correctly, so I'll just find something else", plus you would most likely end up with a number of people posting here (and on other forums) asking about why your buildings don't stand up...
It may not be fair, on that last one, but thats what often happens. Just take a look back at the discussions over TS2009's error checking and how it breaks 'perfectly good error free' content... You'll see how much can be said for things such as missing textures, which aren't something 'visible'.
Zec
 
	
