New Route available on the DLS

Very nice screens

Downloaded fine, could load it up in TS2010 fine. Problem is I don't speak Greek or Russian or whatever that site is and don't know how to download all those missing pieces.

(My problem, but I kind of like to limit my route getting to builtin/dls stuff only, so I will pass on this one.)
 
Downloaded fine, could load it up in TS2010 fine. Problem is I don't speak Greek or Russian or whatever that site is and don't know how to download all those missing pieces.

(My problem, but I kind of like to limit my route getting to builtin/dls stuff only, so I will pass on this one.)

Go to http://neoklai.ucoz.ru/load/

4911593860_abd0701553_b.jpg


See where I've highlighted, below the light green bar? Click that to get a full description of the asset.

4911593872_22950bcda4_b.jpg


Again, see the area I've highlighted with (456.8Kb) next to it on the next screen? Click that, and the CDP file will start to download.

Rinse and repeat for all necessary assets. Neoklai is a talented creator and animator, and I would consider downloading most if not all of his excellent works.
 
Downloaded fine, could load it up in TS2010 fine. Problem is I don't speak Greek or Russian or whatever that site is and don't know how to download all those missing pieces.

(My problem, but I kind of like to limit my route getting to builtin/dls stuff only, so I will pass on this one.)

Neoklais animated figures, animals, vehicles, loaders etc., aren't necessary for running the route. However, be prepared to see most of the fenced farmland without any cattle. You won't see any of the flying birds winging here and there or action of the vehicles and loaders at the factories, warehouses and the like.

Like I said, the route is 99.9 percent built-in.
 
Hi Dave,


Just wanted to say WOW! Although it took me a lot of time to get the third party dependencies...wow! This is a HUGE route with a lot of detail and a lot of trackage! You must be super fast at route building to make this in 6 months. I really like the wetland look you've got and the towns are awesome!

I couldn't find it through CMP in 2010 SP3 but I did find it using the '04 style DLS page.

I'm just zooming through on a speeder now but I can see this being a lot of fun driving through and what not. Congrats on such a great route!

:wave:

Gisa ^^
 
Hi Dave,


Just wanted to say WOW! Although it took me a lot of time to get the third party dependencies...wow! This is a HUGE route with a lot of detail and a lot of trackage! You must be super fast at route building to make this in 6 months. I really like the wetland look you've got and the towns are awesome!

I couldn't find it through CMP in 2010 SP3 but I did find it using the '04 style DLS page.

I'm just zooming through on a speeder now but I can see this being a lot of fun driving through and what not. Congrats on such a great route!

:wave:

Gisa ^^

Thanks very much for your kind comments. However, It only took me two months to make this route! That copy and paste tool comes in handy for forests!:hehe:

Dave
 
G'day Dave

An excellent job on the Ozark Railway route. One problem is too many trees though. If you change views to a different train it takes a while to re-draw the scene. I thinned out the trees in some areas and it helps it to re-draw quicker.

Your method on the scenery makes it look very natural.

I have noticed when running that when a train goes through the Henderson area some messages appear in the radio window.

scenerytrigger > init complete
scenerytrigger > gleis 6 = track6b

So far I am only running 2 passenger trains that go through Henderson via the station and I cannot find anything that is creating the messages.

Do you know which items are doing this, and can it be rectified?

Thanks you.
Dennis
 
G'day Dave

An excellent job on the Ozark Railway route. One problem is too many trees though. If you change views to a different train it takes a while to re-draw the scene. I thinned out the trees in some areas and it helps it to re-draw quicker.

Your method on the scenery makes it look very natural.

I have noticed when running that when a train goes through the Henderson area some messages appear in the radio window.

scenerytrigger > init complete
scenerytrigger > gleis 6 = track6b

So far I am only running 2 passenger trains that go through Henderson via the station and I cannot find anything that is creating the messages.

Do you know which items are doing this, and can it be rectified?

Thanks you.
Dennis

Hi Dennis,

I haven't had a problem with the trees, but if it helps you to thin them out I say go for it!:)

I have noticed the messages, too, but didn't understand them. Might be the turntable... just don't know.

I am so glad you are enjoying the route. Any suggestions/comments are always appreciated.

Regards,

Dave
 
Dave

I have figured out that the messages are starting at the beginning as soon as the game starts.

I had not been opening the radio messages window early enough.

I am now assuming it is some sort of error check in a script somewhere that got accidently left in.

Will probably take some time to track it down.

Thanks anyway, now back to setting up some extra long freight trains.

Dennis
 
Thanks very much for your kind comments. However, It only took me two months to make this route! That copy and paste tool comes in handy for forests!:hehe:

Dave

You're welcome. I'll have to remember that. :D

:wave:

Gisa ^^
 
Hello everyone,

Hope you are all enjoying my first route!

One question.... How do I see how many people have DLoaded my route?

Thanks

Dave Snow
 
Great route, Dave. Works great on my system too, and I managed all the content so nothing is missing.

I gotta ask this question:

Exactly WHAT did the folks of Daisy do to the railroad co.? They have this huge viaduct right thru the center of their town and not so much as a single spur!! I'd like to read more of the history about this town called "Daisy", seems they have(had) issues in their past ;)

Great route though! Really enjoying it! Thank you!!

Bob
 
The Story of the town of Daisy. . . .

Ahhh! And what a story it is! Yes indeed!

63 years ago, in 1946, right after World War 2, Daisy was a thriving little town. With a population of over 430 and growing every day, folks here figured they'd someday be big enough to attract a few industries, and hopefully gain a railroad station. Why, just a few miles east was Gilliam, another small town that had a bowling alley! In addition, many of the towns residents there worked at the sawmill/lumber yard, or the big grain mill. And they had a nice train station! West, some 5 miles away, was the huge city of Henderson with it's large railyard, and a whole industrial park! Their train station was always busy, with the big steam and diesel passenger trains arriving and departing every hour.

The citizens of Daisy awoke every day, just knowing that soon a representative of some famous industrial firm would arrive in town (by bus, of course) and tell the town's mayor that their village had been selected to be the site of a giant factory! And with that would come their very own train station!! Heck, the tracks went right through the middle of town!

But as the years went by, it never happened. . . Trains continued to roar through town every day, those big GP38's and SD40's blowing their whistles, stopping traffic, and scaring Mrs. William's chickens!

Well, soon, the citizens of Daisy came to the realization that they'd probably never be important enough to get a train station. Besides, there was hardly any passenger service anywhere around them anymore. So, the residents began to resent the railroad that went right through the center of their town, making the cars and trucks stop at the crossing.

One day in 1979, during the mothly town meeting, local resident Fremont Fangdangle made a big speech. Now everyone knew Fremont because he owned the town's only general store. Fremont stood up and blasted the railroads, calling them every name in the book, chastising them for their noise and smelly diesel engines, for making citizens late for work when they had to stop at the crossings for the trains, and for frightening Mrs. Williams Chickens!

Well, that day the citizens passed a city ordinance, making it against the law for locomotives to pass through their city and stop traffic!!! A deligation, headed up by Fremont Fangdangle, was sent to the Ozark Valley Railroad headquarters.

They showed the president of the railroad their new city ordinance. He just laughed.

"Oh, don't worry," he said. "The railroad won't be stopping any more traffic in Daisy! We're building a new rail line and you'll never have to stop at the crossings again!"

And they did! They built a viaduct over the city... and they didn't break Daisy's city ordinance!

davesnow_20100830_0000.jpg
 
Thank you, Dave. That was a great little story and it explains everything. (I hope Mrs. Williams is OK now with the chickens! :) )

I've made some modifications on my downloaded version. I went back and fixed up some of the really sharp cut-overs from track to track (just the ones that looked too tight). I've also gone over the entire route and re-Signalled it so the AI behave themselves.

In my opinion, this is one of the routes that Auran should include in their next release. It is literally hours of fun everytime I sit down with it!!

Thank you again for your hard work and dedication to this project.

Bob
 
Ohhhhh.... I don't know about re-signaling it.... I have 8 A.I. trains that completely obey themselves. I've played a session for over 24 hours and never a "Cornfield meet." The trick is to not use TOO MANY signals.

But you just do whatever you wish. If you have your own method, I say go with it.

Glad you like the route!

Regards,

Dave
 
Back
Top